Damaged Transceiver
Known Combos — 188 total (showing 151–175)
- Damaged Transceiver + unidentified bones = Ranged General (1)
- Damaged Transceiver + Unidentified Chemicals = Ranged General (1)
- Damaged Transceiver + Unpowered Installation Repair Device = Ranged General (1)
- Damaged Transceiver + Unpowered Memory Encryptor = Ranged General (1)
- Damaged Transceiver + Unpowered Survey Pad = Thrown Weapon Speed (2)
- Damaged Transceiver + Untuned Circuit = Ranged General (1)
- Damaged Transceiver + Used ID Chip = Ranged General (1)
- Damaged Transceiver + Used Ledger = Ranged General (1)
- Damaged Transceiver + Used Notebook = Ranged General (1)
- Damaged Transceiver + Used Vidscreen = One-Hand Lightsaber Damage (14)
- Damaged Transceiver + Used Wiring = Ranged General (1)
- Damaged Transceiver + Vocabulator = Poison Resistance (4)
- Damaged Transceiver + Weak Copper Battery = Ranged General (1)
- Damaged Transceiver + Weapon Scope = Fire Resistance (4)
- Damaged Transceiver + Wiped Software Module = Two-Hand Melee Action Cost (10)
- Damaged Transceiver + Wire Element = Polearm Damage (14)
- Damaged Transceiver + Wiring (Blue/White) V1 = Ranged General (1)
- Damaged Transceiver + Wiring (Blue/White) V2 = Ranged General (1)
- Damaged Transceiver + Wiring (Blue/Yellow) = Ranged General (1)
- Damaged Transceiver + Wiring (Cyan/White) = Ranged General (1)
- Damaged Transceiver + Wiring (Green/White) = Ranged General (1)
- Damaged Transceiver + Wiring (Green/Yellow) = Ranged General (1)
- Damaged Transceiver + Wiring (Grey/White) = Ranged General (1)
- Damaged Transceiver + Wiring (Grey/Yellow) = Ranged General (1)
- Damaged Transceiver + Wiring (Lime/White) = Ranged General (1)
Advertisement