Damaged Transceiver
Known Combos — 188 total (showing 1–25)
- Damaged Transceiver + A Broken Pressure Pump = Ranged General (1)
- Damaged Transceiver + a Clean Towel = Ranged General (1)
- Damaged Transceiver + a damaged droid memory unit = Two-Hand Melee Action Cost (10)
- Damaged Transceiver + A Disabled Homing Beacon = Ranged General (1)
- Damaged Transceiver + a damaged droid motivator = Ranged General (1)
- Damaged Transceiver + a damaged droid power cell = Food Assembly (3)
- Damaged Transceiver + a damaged droid swivel joint = Fire Absorption (4)
- Damaged Transceiver + a disabled navigation module = Ranged General (1)
- Damaged Transceiver + a Datapad Picture = Ranged General (1)
- Damaged Transceiver + a Lump Clip = Rifle Critical Chance (10)
- Damaged Transceiver + a Drain Stopper = Ranged General (1)
- Damaged Transceiver + a Flaring, Swagging and Cutting Kit = Ranged General (1)
- Damaged Transceiver + A Gackle Bat Wing = Ranged General (1)
- Damaged Transceiver + a Half Eaten Pie = Heavy Weapon Critical Chance (10)
- Damaged Transceiver + a Hand Torch = Ranged General (1)
- Damaged Transceiver + a human skull = Ranged General (1)
- Damaged Transceiver + a Leak Inspection System = Ranged General (1)
- Damaged Transceiver + a Magnetic Locator = Ranged General (1)
- Damaged Transceiver + A Malfunctioning Capacitor = Ranged General (1)
- Damaged Transceiver + a Meatlump Sculpture, Style 1 = Ranged General (1)
- Damaged Transceiver + a Meatlump Sculpture, Style 2 = Ranged General (1)
- Damaged Transceiver + A Medic Kit = Ranged General (1)
- Damaged Transceiver + a Musty Smelling Bedroll = Carbine Critical Chance (10)
- Damaged Transceiver + a Petrified Meatlump = One-Handed Lightsaber Action Cost (10)
- Damaged Transceiver + a Pipe Cutter = One Handed Lightsaber Accuracy (10)
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