Junk Combos
- a damaged droid swivel joint + Holorecorder = Ranged Defense (2)
- Hydraulics System + a damaged droid swivel joint = Incubation Time Reduction (3)
- a damaged droid swivel joint + Hyperdrive Unit = Endurance Boost (1)
- ID Badge + a damaged droid swivel joint = Toughness Boost (1)
- a damaged droid swivel joint + ID Chip = Bleeding Resistance (4)
- a damaged droid swivel joint + Impulse Detector (flat) = Fire Absorption (4)
- Impulse Detector (w/dish antenna) + a damaged droid swivel joint = One-Hand Melee Action Cost (10)
- Laser Trap + a damaged droid swivel joint = Endurance Boost (1)
- Launcher Tube + a damaged droid swivel joint = Defense General (1)
- a damaged droid swivel joint + Ledger = Melee General (1)
- a damaged droid swivel joint + Locomotor = Ranged General (1)
- Magseal Detector + a damaged droid swivel joint = Ranged General (1)
- a damaged droid swivel joint + Ambush Detector = Endurance Boost (1)
- a damaged droid swivel joint + an ammunition crate = Opportune Chance (1)
- a damaged droid swivel joint + An Ancient Scroll = Opportune Chance (1)
- a damaged droid swivel joint + An Artifact = Endurance Boost (1)
- a damaged droid swivel joint + An Artifact Crate = Melee General (1)
- a damaged droid swivel joint + an empty crate = Defense General (1)
- an Imperial ration kit + a damaged droid swivel joint = Toughness Boost (1)
- an infected Wampa liver + a damaged droid swivel joint = Endurance Boost (1)
- a damaged droid swivel joint + an Instrument Pouch = Endurance Boost (1)
- Armor Repair Device + a damaged droid swivel joint = Defense General (1)
- a damaged droid swivel joint + AT-AT movement control module = Endurance Boost (1)
- a damaged droid swivel joint + AT-AT seam sealant = Melee General (1)
- a damaged droid swivel joint + Bacta Ampule Container = Ranged General (1)
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