Junk Combos
- Circuit + AT-AT movement control module = Ranged General (1)
- AT-AT movement control module + Circuit Board = Endurance Boost (1)
- Circuitry + AT-AT movement control module = Carbine Speed (2)
- Untuned Circuit + Collapsed Artifact = Ranged General (1)
- AT-AT movement control module + Mark I Circuit Board = Endurance Boost (1)
- AT-AT movement control module + Mark II Circuit Board = Endurance Boost (1)
- Mark III Circuit Board + AT-AT movement control module = Endurance Boost (1)
- Mark IV Circuit Board + AT-AT movement control module = Endurance Boost (1)
- Mark V Circuit Board + AT-AT movement control module = Endurance Boost (1)
- AT-AT movement control module + Self Analysis Circuit = Carbine Speed (2)
- AT-AT movement control module + Untuned Circuit = Ranged General (1)
- Circuit + AT-AT seam sealant = Ranged General (1)
- AT-AT seam sealant + Circuit Board = Engine Experimentation (4)
- Circuitry + AT-AT seam sealant = Unarmed Accuracy (2)
- Mark I Circuit Board + AT-AT seam sealant = Engine Experimentation (4)
- Mark II Circuit Board + AT-AT seam sealant = Engine Experimentation (4)
- Mark III Circuit Board + AT-AT seam sealant = Engine Experimentation (4)
- Mark IV Circuit Board + AT-AT seam sealant = Engine Experimentation (4)
- Mark V Circuit Board + AT-AT seam sealant = Engine Experimentation (4)
- Self Analysis Circuit + AT-AT seam sealant = Unarmed Accuracy (2)
- Untuned Circuit + AT-AT seam sealant = Ranged General (1)
- Circuit + Bacta Ampule Container = Ranged General (1)
- Bacta Ampule Container + Circuit Board = Ranged General (1)
- Circuitry + Bacta Ampule Container = Ranged General (1)
- Mark I Circuit Board + Bacta Ampule Container = Ranged General (1)
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