Junk Combos
- A Poison Canister + a Meatlump Sculpture, Style 2 = Ranged General (1)
- a Pressure Gauge + a Meatlump Sculpture, Style 2 = Opportune Chance (1)
- a Rebel clearance badge + a Meatlump Sculpture, Style 2 = Opportune Chance (1)
- a Meatlump Sculpture, Style 2 + a Rebel medic kit = Toughness Boost (1)
- a repair kit + a Meatlump Sculpture, Style 2 = Endurance Boost (1)
- a Meatlump Sculpture, Style 2 + a ruptured Tauntaun stomach = Toughness Boost (1)
- a Meatlump Sculpture, Style 2 + a small mining tool = Opportune Chance (1)
- a Meatlump Sculpture, Style 2 + A Small Missile Crate = Defense General (1)
- a Tauntaun eye + a Meatlump Sculpture, Style 2 = Opportune Chance (1)
- a Meatlump Sculpture, Style 2 + a Tauntaun heart = Ranged General (1)
- a Temperature Clamp + a Meatlump Sculpture, Style 2 = Toughness Boost (1)
- a Meatlump Sculpture, Style 2 + Aeromagnifier = Toughness Boost (1)
- a Meatlump Sculpture, Style 2 + Ambush Detector = Endurance Boost (1)
- a Meatlump Sculpture, Style 2 + an ammunition crate = Opportune Chance (1)
- a Meatlump Sculpture, Style 2 + An Ancient Scroll = Opportune Chance (1)
- a Meatlump Sculpture, Style 2 + An Artifact = Endurance Boost (1)
- a Meatlump Sculpture, Style 2 + An Artifact Crate = Melee General (1)
- a Meatlump Sculpture, Style 2 + an empty crate = Defense General (1)
- a Meatlump Sculpture, Style 2 + an Imperial ration kit = Toughness Boost (1)
- an infected Wampa liver + a Meatlump Sculpture, Style 2 = Endurance Boost (1)
- a Meatlump Sculpture, Style 2 + an Instrument Pouch = Endurance Boost (1)
- Armor Repair Device + a Meatlump Sculpture, Style 2 = Carbine Damage (14)
- a Meatlump Sculpture, Style 2 + AT-AT movement control module = Endurance Boost (1)
- a Meatlump Sculpture, Style 2 + AT-AT seam sealant = Melee General (1)
- a Meatlump Sculpture, Style 2 + Bacta Ampule Container = Pistol Damage (14)
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