Junk Combos
- a Plunger + Worn Servo Joint = Terrain Negotiation (2)
- A Poison Canister + Worn Servo Joint = Ranged General (1)
- a Pressure Gauge + Worn Servo Joint = Pistol Accuracy (2)
- a Rebel clearance badge + Worn Servo Joint = Defense General (1)
- a Rebel medic kit + Worn Servo Joint = Toughness Boost (1)
- a repair kit + Worn Servo Joint = Ranged General (1)
- Worn Servo Joint + a ruptured Tauntaun stomach = Toughness Boost (1)
- Worn Servo Joint + a small mining tool = Power Systems Experimentation (4)
- Worn Servo Joint + A Small Missile Crate = Defense General (1)
- a Tauntaun eye + Worn Servo Joint = Defense General (1)
- Worn Servo Joint + a Tauntaun heart = Ranged General (1)
- a Temperature Clamp + Worn Servo Joint = Force Heal Cost Reduction (8)
- Worn Servo Joint + Aeromagnifier = Toughness Boost (1)
- Worn Servo Joint + Ambush Detector = Ranged General (1)
- Worn Servo Joint + an ammunition crate = Defense General (1)
- Worn Servo Joint + An Ancient Scroll = Defense General (1)
- Worn Servo Joint + An Artifact = Ranged General (1)
- Worn Servo Joint + An Artifact Crate = Toughness Boost (1)
- Worn Servo Joint + an empty crate = Defense General (1)
- an Imperial ration kit + Worn Servo Joint = Toughness Boost (1)
- an infected Wampa liver + Worn Servo Joint = Ranged General (1)
- Worn Servo Joint + an Instrument Pouch = Carbine Accuracy (2)
- Armor Repair Device + Worn Servo Joint = Defense General (1)
- Worn Servo Joint + Collapsed Artifact = Toughness Boost (1)
- Worn Servo Joint + AT-AT movement control module = Ranged General (1)
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