Junk Combos
- a Plunger + Wiring (Blue/White) V1 = Ranged General (1)
- A Poison Canister + Wiring (Blue/White) V1 = Chassis Experimentation (4)
- a Pressure Gauge + Wiring (Blue/White) V1 = Melee General (1)
- a Rebel clearance badge + Wiring (Blue/White) V1 = Melee General (1)
- a Rebel medic kit + Wiring (Blue/White) V1 = Weapon Assembly (3)
- a repair kit + Wiring (Blue/White) V1 = Endurance Boost (1)
- Wiring (Blue/White) V1 + a ruptured Tauntaun stomach = Weapon Experimentation (4)
- a small mining tool + Wiring (Blue/White) V1 = Melee General (1)
- A Small Missile Crate + Wiring (Blue/White) V1 = Cybernetic Experimentation (4)
- a Tauntaun eye + Wiring (Blue/White) V1 = Melee General (1)
- a Tauntaun heart + Wiring (Blue/White) V1 = Ranged General (1)
- a Temperature Clamp + Wiring (Blue/White) V1 = Cybernetic Experimentation (4)
- Wiring (Blue/White) V1 + Aeromagnifier = Defense General (1)
- Ambush Detector + Wiring (Blue/White) V1 = Endurance Boost (1)
- an ammunition crate + Wiring (Blue/White) V1 = Melee General (1)
- Wiring (Blue/White) V1 + An Ancient Scroll = Cybernetic Experimentation (4)
- An Artifact + Wiring (Blue/White) V1 = Cybernetic Experimentation (4)
- Wiring (Blue/White) V1 + An Artifact Crate = Advanced Assembly (3)
- Wiring (Blue/White) V1 + an empty crate = Toughness Boost (1)
- an Imperial ration kit + Wiring (Blue/White) V1 = Armor Experimentation (4)
- an infected Wampa liver + Wiring (Blue/White) V1 = Endurance Boost (1)
- Wiring (Blue/White) V1 + an Instrument Pouch = Instrument Assembly (3)
- Armor Repair Device + Wiring (Blue/White) V1 = Toughness Boost (1)
- Wiring (Blue/White) V1 + Collapsed Artifact = Opportune Chance (1)
- AT-AT movement control module + Wiring (Blue/White) V1 = Endurance Boost (1)
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