Junk Combos
- a Plunger + Wire Element = Polearm Action Cost (10)
- A Poison Canister + Wire Element = Ranged General (1)
- a Pressure Gauge + Wire Element = Opportune Chance (1)
- a Rebel clearance badge + Wire Element = Opportune Chance (1)
- a Rebel medic kit + Wire Element = Toughness Boost (1)
- a repair kit + Wire Element = Carbine Accuracy (2)
- Wire Element + a ruptured Tauntaun stomach = Toughness Boost (1)
- Wire Element + a small mining tool = Opportune Chance (1)
- Wire Element + A Small Missile Crate = Defense General (1)
- a Tauntaun eye + Wire Element = Terrain Negotiation (2)
- Wire Element + a Tauntaun heart = Foraging (2)
- a Temperature Clamp + Wire Element = Toughness Boost (1)
- Wire Element + Aeromagnifier = Toughness Boost (1)
- Wire Element + Ambush Detector = Endurance Boost (1)
- Wire Element + an ammunition crate = Opportune Chance (1)
- Wire Element + An Ancient Scroll = Opportune Chance (1)
- Wire Element + An Artifact = Endurance Boost (1)
- Wire Element + An Artifact Crate = Melee General (1)
- Wire Element + an empty crate = Polearm Accuracy (2)
- an Imperial ration kit + Wire Element = Toughness Boost (1)
- an infected Wampa liver + Wire Element = Pistol Accuracy (2)
- Wire Element + an Instrument Pouch = Endurance Boost (1)
- Armor Repair Device + Wire Element = Defense General (1)
- Wire Element + Collapsed Artifact = Melee General (1)
- Wire Element + AT-AT movement control module = One-handed Weapon Speed (2)
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