Junk Combos
- a Plunger + Weak Copper Battery = Ranged General (1)
- A Poison Canister + Weak Copper Battery = Carbine Accuracy (2)
- a Pressure Gauge + Weak Copper Battery = Cybernetic Experimentation (4)
- a Rebel clearance badge + Weak Copper Battery = Opportune Chance (1)
- a Rebel medic kit + Weak Copper Battery = Toughness Boost (1)
- a repair kit + Weak Copper Battery = Endurance Boost (1)
- Weak Copper Battery + a ruptured Tauntaun stomach = Toughness Boost (1)
- a small mining tool + Weak Copper Battery = Opportune Chance (1)
- A Small Missile Crate + Weak Copper Battery = Defense General (1)
- a Tauntaun eye + Weak Copper Battery = Opportune Chance (1)
- a Tauntaun heart + Weak Copper Battery = Ranged General (1)
- a Temperature Clamp + Weak Copper Battery = Toughness Boost (1)
- Weak Copper Battery + Aeromagnifier = Toughness Boost (1)
- Ambush Detector + Weak Copper Battery = Endurance Boost (1)
- an ammunition crate + Weak Copper Battery = Opportune Chance (1)
- Weak Copper Battery + An Ancient Scroll = Rifle Accuracy (2)
- An Artifact + Weak Copper Battery = Force Heal Cost Reduction (8)
- Weak Copper Battery + An Artifact Crate = Thrown Weapon Accuracy (2)
- Weak Copper Battery + an empty crate = Defense General (1)
- an Imperial ration kit + Weak Copper Battery = Toughness Boost (1)
- an infected Wampa liver + Weak Copper Battery = Two-Hand Melee Action Cost (10)
- Weak Copper Battery + an Instrument Pouch = Endurance Boost (1)
- Armor Repair Device + Weak Copper Battery = Defense General (1)
- Weak Copper Battery + Collapsed Artifact = Melee General (1)
- AT-AT movement control module + Weak Copper Battery = Endurance Boost (1)
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