Junk Combos
- a Plunger + Self Analysis Circuit = Ranged General (1)
- A Poison Canister + Self Analysis Circuit = Ranged General (1)
- a Pressure Gauge + Self Analysis Circuit = Toughness Boost (1)
- a Rebel clearance badge + Self Analysis Circuit = Toughness Boost (1)
- a Rebel medic kit + Self Analysis Circuit = Defense General (1)
- a repair kit + Self Analysis Circuit = Thrown Weapon Accuracy (2)
- Self Analysis Circuit + a ruptured Tauntaun stomach = Carbine Accuracy (2)
- a small mining tool + Self Analysis Circuit = Toughness Boost (1)
- A Small Missile Crate + Self Analysis Circuit = Toughness Boost (1)
- a Tauntaun eye + Self Analysis Circuit = Carbine Accuracy (2)
- a Tauntaun heart + Self Analysis Circuit = Force Heal Cost Reduction (8)
- a Temperature Clamp + Self Analysis Circuit = Defense General (1)
- Self Analysis Circuit + Aeromagnifier = Defense General (1)
- Ambush Detector + Self Analysis Circuit = Ranged General (1)
- an ammunition crate + Self Analysis Circuit = Toughness Boost (1)
- Self Analysis Circuit + An Ancient Scroll = Toughness Boost (1)
- An Artifact + Self Analysis Circuit = Ranged General (1)
- Self Analysis Circuit + An Artifact Crate = Defense General (1)
- Self Analysis Circuit + an empty crate = Toughness Boost (1)
- an Imperial ration kit + Self Analysis Circuit = Defense General (1)
- an infected Wampa liver + Self Analysis Circuit = Polearm Accuracy (2)
- Self Analysis Circuit + an Instrument Pouch = Ranged General (1)
- Armor Repair Device + Self Analysis Circuit = Lightsaber Experimentation (5)
- AT-AT movement control module + Self Analysis Circuit = Carbine Speed (2)
- Self Analysis Circuit + AT-AT seam sealant = Unarmed Accuracy (2)
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