Junk Combos
- a Plunger + Rapid Program Module = Ranged General (1)
- Rapid Program Module + A Poison Canister = Ranged General (1)
- Rapid Program Module + a Pressure Gauge = Food Assembly (3)
- a Rebel clearance badge + Rapid Program Module = Opportune Chance (1)
- Rapid Program Module + a Rebel medic kit = Weapon Systems (3)
- a repair kit + Rapid Program Module = Endurance Boost (1)
- Rapid Program Module + a ruptured Tauntaun stomach = Toughness Boost (1)
- Rapid Program Module + a small mining tool = Opportune Chance (1)
- Rapid Program Module + A Small Missile Crate = Defense Vs. Blind (2)
- Rapid Program Module + a Tauntaun eye = Opportune Chance (1)
- Rapid Program Module + a Tauntaun heart = Shields Assembly (3)
- a Temperature Clamp + Rapid Program Module = Toughness Boost (1)
- Rapid Program Module + Aeromagnifier = Toughness Boost (1)
- Rapid Program Module + Ambush Detector = Endurance Boost (1)
- Rapid Program Module + an ammunition crate = Opportune Chance (1)
- Rapid Program Module + An Ancient Scroll = Opportune Chance (1)
- Rapid Program Module + An Artifact = Unarmed Action Cost (10)
- Rapid Program Module + An Artifact Crate = Melee General (1)
- Rapid Program Module + an empty crate = Defense General (1)
- Rapid Program Module + an Imperial ration kit = Toughness Boost (1)
- an infected Wampa liver + Rapid Program Module = Endurance Boost (1)
- Rapid Program Module + an Instrument Pouch = Weapon Experimentation (4)
- Armor Repair Device + Rapid Program Module = Defense General (1)
- Rapid Program Module + AT-AT movement control module = Endurance Boost (1)
- Rapid Program Module + AT-AT seam sealant = Melee General (1)
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