Junk Combos
- a Plunger + Medical Device (White) = Terrain Negotiation (2)
- A Poison Canister + Medical Device (White) = Ranged General (1)
- a Pressure Gauge + Medical Device (White) = Pistol Accuracy (2)
- a Rebel clearance badge + Medical Device (White) = Defense General (1)
- a Rebel medic kit + Medical Device (White) = Toughness Boost (1)
- a repair kit + Medical Device (White) = Ranged General (1)
- Medical Device (White) + a ruptured Tauntaun stomach = Toughness Boost (1)
- a small mining tool + Medical Device (White) = Power Systems Experimentation (4)
- A Small Missile Crate + Medical Device (White) = Defense General (1)
- a Tauntaun eye + Medical Device (White) = Defense General (1)
- a Tauntaun heart + Medical Device (White) = Ranged General (1)
- a Temperature Clamp + Medical Device (White) = Force Heal Cost Reduction (8)
- Medical Device (White) + Aeromagnifier = Toughness Boost (1)
- Ambush Detector + Medical Device (White) = Ranged General (1)
- an ammunition crate + Medical Device (White) = Defense General (1)
- Medical Device (White) + An Ancient Scroll = Defense General (1)
- An Artifact + Medical Device (White) = Ranged General (1)
- Medical Device (White) + An Artifact Crate = Toughness Boost (1)
- Medical Device (White) + an empty crate = Defense General (1)
- an Imperial ration kit + Medical Device (White) = Toughness Boost (1)
- an infected Wampa liver + Medical Device (White) = Ranged General (1)
- Medical Device (White) + an Instrument Pouch = Carbine Accuracy (2)
- Armor Repair Device + Medical Device (White) = Defense General (1)
- AT-AT movement control module + Medical Device (White) = Ranged General (1)
- Medical Device (White) + AT-AT seam sealant = Toughness Boost (1)
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