Junk Combos
- a Plunger + Medical Device (Grey) = Ranged General (1)
- A Poison Canister + Medical Device (Grey) = Ranged General (1)
- a Pressure Gauge + Medical Device (Grey) = Defense General (1)
- a Rebel clearance badge + Medical Device (Grey) = Defense General (1)
- a Rebel medic kit + Medical Device (Grey) = Food Experimentation (4)
- a repair kit + Medical Device (Grey) = Ranged General (1)
- Medical Device (Grey) + a ruptured Tauntaun stomach = Toughness Boost (1)
- Medical Device (Grey) + a small mining tool = Defense General (1)
- Medical Device (Grey) + A Small Missile Crate = Defense General (1)
- a Tauntaun eye + Medical Device (Grey) = Clothing Assembly (3)
- Medical Device (Grey) + a Tauntaun heart = Ranged General (1)
- a Temperature Clamp + Medical Device (Grey) = Toughness Boost (1)
- Medical Device (Grey) + Aeromagnifier = Toughness Boost (1)
- Medical Device (Grey) + Ambush Detector = Ranged General (1)
- Medical Device (Grey) + an ammunition crate = Defense General (1)
- Medical Device (Grey) + An Ancient Scroll = Defense General (1)
- Medical Device (Grey) + An Artifact = Ranged General (1)
- Medical Device (Grey) + An Artifact Crate = Toughness Boost (1)
- Medical Device (Grey) + an empty crate = Defense General (1)
- an Imperial ration kit + Medical Device (Grey) = Toughness Boost (1)
- an infected Wampa liver + Medical Device (Grey) = Reverse Engineering Chance (10)
- Medical Device (Grey) + an Instrument Pouch = Dancing Enhancement (3)
- Armor Repair Device + Medical Device (Grey) = Defense General (1)
- Medical Device (Grey) + AT-AT movement control module = Food Assembly (3)
- Medical Device (Grey) + AT-AT seam sealant = Toughness Boost (1)
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