Junk Combos
- A Poison Canister + Mark II Vocabulation Module = Ranged General (1)
- a Pressure Gauge + Mark II Vocabulation Module = Melee General (1)
- a Rebel clearance badge + Mark II Vocabulation Module = Melee General (1)
- a Rebel medic kit + Mark II Vocabulation Module = Defense General (1)
- a repair kit + Mark II Vocabulation Module = Endurance Boost (1)
- Mark II Vocabulation Module + a ruptured Tauntaun stomach = Defense General (1)
- Mark II Vocabulation Module + a small mining tool = Melee General (1)
- Mark II Vocabulation Module + A Small Missile Crate = Toughness Boost (1)
- a Tauntaun eye + Mark II Vocabulation Module = Melee General (1)
- Mark II Vocabulation Module + a Tauntaun heart = Ranged General (1)
- a Temperature Clamp + Mark II Vocabulation Module = Defense General (1)
- Mark II Vocabulation Module + Aeromagnifier = Critical Hit Reduction (4)
- Ambush Detector + Mark II Vocabulation Module = Dodge Chance (8)
- Mark II Vocabulation Module + an ammunition crate = Melee General (1)
- Mark II Vocabulation Module + An Ancient Scroll = Melee General (1)
- An Artifact + Mark II Vocabulation Module = Endurance Boost (1)
- Mark II Vocabulation Module + An Artifact Crate = Opportune Chance (1)
- Mark II Vocabulation Module + an empty crate = Toughness Boost (1)
- an Imperial ration kit + Mark II Vocabulation Module = Defense General (1)
- an infected Wampa liver + Mark II Vocabulation Module = Endurance Boost (1)
- Mark II Vocabulation Module + an Instrument Pouch = Endurance Boost (1)
- Armor Repair Device + Mark II Vocabulation Module = Toughness Boost (1)
- AT-AT movement control module + Mark II Vocabulation Module = Endurance Boost (1)
- Mark II Vocabulation Module + AT-AT seam sealant = Opportune Chance (1)
- Mark II Vocabulation Module + Bacta Ampule Container = Ranged General (1)
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