Junk Combos
- A Poison Canister + Impulse Detector (w/dish antenna) = Ranged General (1)
- a Pressure Gauge + Impulse Detector (w/dish antenna) = Opportune Chance (1)
- a Rebel clearance badge + Impulse Detector (w/dish antenna) = Opportune Chance (1)
- a Rebel medic kit + Impulse Detector (w/dish antenna) = Toughness Boost (1)
- a repair kit + Impulse Detector (w/dish antenna) = Endurance Boost (1)
- Impulse Detector (w/dish antenna) + a ruptured Tauntaun stomach = Toughness Boost (1)
- Impulse Detector (w/dish antenna) + a small mining tool = Opportune Chance (1)
- Impulse Detector (w/dish antenna) + A Small Missile Crate = Defense General (1)
- a Tauntaun eye + Impulse Detector (w/dish antenna) = Opportune Chance (1)
- Impulse Detector (w/dish antenna) + a Tauntaun heart = Ranged General (1)
- a Temperature Clamp + Impulse Detector (w/dish antenna) = Toughness Boost (1)
- Impulse Detector (w/dish antenna) + Aeromagnifier = Artisan Experimentation (4)
- Impulse Detector (w/dish antenna) + Ambush Detector = Endurance Boost (1)
- Impulse Detector (w/dish antenna) + an ammunition crate = Incubation Time Reduction (3)
- Impulse Detector (w/dish antenna) + An Ancient Scroll = Opportune Chance (1)
- Impulse Detector (w/dish antenna) + An Artifact = Endurance Boost (1)
- Impulse Detector (w/dish antenna) + An Artifact Crate = Melee General (1)
- Impulse Detector (w/dish antenna) + an empty crate = Defense General (1)
- an Imperial ration kit + Impulse Detector (w/dish antenna) = Toughness Boost (1)
- an infected Wampa liver + Impulse Detector (w/dish antenna) = Endurance Boost (1)
- Impulse Detector (w/dish antenna) + an Instrument Pouch = Two-Hand Melee Critical Chance (10)
- Armor Repair Device + Impulse Detector (w/dish antenna) = Defense General (1)
- Impulse Detector (w/dish antenna) + AT-AT movement control module = Endurance Boost (1)
- Impulse Detector (w/dish antenna) + AT-AT seam sealant = Melee General (1)
- Impulse Detector (w/dish antenna) + Bacta Ampule Container = Ranged General (1)
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