Junk Combos
- A Poison Canister + Frequency Jamming Wired = Ranged General (1)
- a Pressure Gauge + Frequency Jamming Wired = Opportune Chance (1)
- a Rebel clearance badge + Frequency Jamming Wired = Opportune Chance (1)
- a Rebel medic kit + Frequency Jamming Wired = Toughness Boost (1)
- a repair kit + Frequency Jamming Wired = Carbine Accuracy (2)
- a ruptured Tauntaun stomach + Frequency Jamming Wired = Toughness Boost (1)
- a small mining tool + Frequency Jamming Wired = Opportune Chance (1)
- A Small Missile Crate + Frequency Jamming Wired = Defense General (1)
- a Tauntaun eye + Frequency Jamming Wired = Terrain Negotiation (2)
- a Tauntaun heart + Frequency Jamming Wired = Foraging (2)
- a Temperature Clamp + Frequency Jamming Wired = Toughness Boost (1)
- Frequency Jamming Wired + Aeromagnifier = Toughness Boost (1)
- Ambush Detector + Frequency Jamming Wired = Endurance Boost (1)
- an ammunition crate + Frequency Jamming Wired = Opportune Chance (1)
- An Ancient Scroll + Frequency Jamming Wired = Opportune Chance (1)
- An Artifact + Frequency Jamming Wired = Endurance Boost (1)
- An Artifact Crate + Frequency Jamming Wired = Melee General (1)
- an empty crate + Frequency Jamming Wired = Polearm Accuracy (2)
- an Imperial ration kit + Frequency Jamming Wired = Toughness Boost (1)
- an infected Wampa liver + Frequency Jamming Wired = Pistol Accuracy (2)
- Frequency Jamming Wired + an Instrument Pouch = Endurance Boost (1)
- Armor Repair Device + Frequency Jamming Wired = Defense General (1)
- AT-AT movement control module + Frequency Jamming Wired = One-handed Weapon Speed (2)
- AT-AT seam sealant + Frequency Jamming Wired = Thrown Weapon Accuracy (2)
- Bacta Ampule Container + Frequency Jamming Wired = Ranged General (1)
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