Junk Combos
- A Poison Canister + Emergency Reactivator = Ranged General (1)
- a Pressure Gauge + Emergency Reactivator = Fire Absorption (4)
- a Rebel clearance badge + Emergency Reactivator = Two Handed Lightsaber Accuracy (10)
- a Rebel medic kit + Emergency Reactivator = Defense General (1)
- a repair kit + Emergency Reactivator = Double Bladed Lightsaber Accuracy (10)
- Emergency Reactivator + a ruptured Tauntaun stomach = Defense General (1)
- Emergency Reactivator + a small mining tool = Melee General (1)
- Emergency Reactivator + A Small Missile Crate = Toughness Boost (1)
- a Tauntaun eye + Emergency Reactivator = Melee General (1)
- Emergency Reactivator + a Tauntaun heart = Heavy Weapon Accuracy (2)
- a Temperature Clamp + Emergency Reactivator = Bleeding Resistance (4)
- Emergency Reactivator + Aeromagnifier = Defense General (1)
- Emergency Reactivator + Ambush Detector = Endurance Boost (1)
- Emergency Reactivator + an ammunition crate = Melee General (1)
- Emergency Reactivator + An Ancient Scroll = Melee General (1)
- Emergency Reactivator + An Artifact = Endurance Boost (1)
- Emergency Reactivator + An Artifact Crate = Opportune Chance (1)
- Emergency Reactivator + an empty crate = Toughness Boost (1)
- Emergency Reactivator + an Imperial ration kit = Polearm Critical Chance (10)
- an infected Wampa liver + Emergency Reactivator = Endurance Boost (1)
- Emergency Reactivator + an Instrument Pouch = Endurance Boost (1)
- Armor Repair Device + Emergency Reactivator = Toughness Boost (1)
- Emergency Reactivator + AT-AT movement control module = Endurance Boost (1)
- Emergency Reactivator + AT-AT seam sealant = Opportune Chance (1)
- Emergency Reactivator + Bacta Ampule Container = Ranged General (1)
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