Worn Servo Joint
Known Combos — 188 total (showing 151–175)
- Worn Servo Joint + Tubing = One Handed Lightsaber Accuracy (10)
- Worn Servo Joint + unidentified bones = Toughness Boost (1)
- Worn Servo Joint + Unidentified Chemicals = Toughness Boost (1)
- Worn Servo Joint + Unpowered Installation Repair Device = Power Systems Experimentation (4)
- Worn Servo Joint + Unpowered Memory Encryptor = Toughness Boost (1)
- Worn Servo Joint + Unpowered Survey Pad = Polearm Critical Chance (10)
- Worn Servo Joint + Untuned Circuit = Clothing Experimentation (4)
- Worn Servo Joint + Used ID Chip = Rifle Action Cost (10)
- Worn Servo Joint + Used Ledger = Toughness Boost (1)
- Worn Servo Joint + Used Notebook = One-Hand Melee Action Cost (10)
- Worn Servo Joint + Used Vidscreen = Defense General (1)
- Worn Servo Joint + Used Wiring = Defense General (1)
- Worn Servo Joint + Vocabulator = Rifle Speed (2)
- Worn Servo Joint + Weak Copper Battery = Toughness Boost (1)
- Worn Servo Joint + Weapon Scope = Defense General (1)
- Worn Servo Joint + Wiped Software Module = Defense General (1)
- Worn Servo Joint + Wire Element = Toughness Boost (1)
- Worn Servo Joint + Wiring (Blue/White) V1 = Defense General (1)
- Worn Servo Joint + Wiring (Blue/White) V2 = Two Handed Lightsaber Accuracy (10)
- Worn Servo Joint + Wiring (Blue/Yellow) = Two Handed Lightsaber Accuracy (10)
- Worn Servo Joint + Wiring (Cyan/White) = Two Handed Lightsaber Accuracy (10)
- Worn Servo Joint + Wiring (Green/White) = Two Handed Lightsaber Accuracy (10)
- Worn Servo Joint + Wiring (Green/Yellow) = Two Handed Lightsaber Accuracy (10)
- Worn Servo Joint + Wiring (Grey/White) = Two Handed Lightsaber Accuracy (10)
- Worn Servo Joint + Wiring (Grey/Yellow) = Two Handed Lightsaber Accuracy (10)
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