Wiring (Red/Yellow)
Known Combos — 188 total (showing 76–100)
- Wiring (Red/Yellow) + Demagnetized Datadisk = Two-Hand Lightsaber Damage (14)
- Wiring (Red/Yellow) + Deprecated Droid Software = Musical Enhancement (3)
- Wiring (Red/Yellow) + Desh Copper Battery = Endurance Boost (1)
- Wiring (Red/Yellow) + Differential Regulator = Ranged General (1)
- Wiring (Red/Yellow) + Dispersal Unit = Pistol Critical Chance (10)
- Wiring (Red/Yellow) + Droid Memory Module = Ranged General (1)
- Wiring (Red/Yellow) + Droid Motor (Green) = Ranged General (1)
- Wiring (Red/Yellow) + Droid Motor (Red) = Ranged General (1)
- Wiring (Red/Yellow) + Droid Motor (Yellow) = Ranged General (1)
- Wiring (Red/Yellow) + Electronics Module = Ranged General (1)
- Wiring (Red/Yellow) + Emergency Reactivator = Endurance Boost (1)
- Wiring (Red/Yellow) + Excavation Toolchest = Ranged General (1)
- Wiring (Red/Yellow) + Explosive Dud = Ranged General (1)
- Wiring (Red/Yellow) + Frequency Jamming Wired = Bleeding Resistance (4)
- Wiring (Red/Yellow) + Holorecorder = Endurance Boost (1)
- Wiring (Red/Yellow) + Hydraulics System = Ranged General (1)
- Wiring (Red/Yellow) + Hyperdrive Unit = Unarmed Action Cost (10)
- Wiring (Red/Yellow) + ID Badge = Ranged General (1)
- Wiring (Red/Yellow) + ID Chip = Ranged General (1)
- Wiring (Red/Yellow) + Impulse Detector (flat) = Ranged General (1)
- Wiring (Red/Yellow) + Impulse Detector (w/dish antenna) = Force Power Max (2)
- Wiring (Red/Yellow) + Laser Trap = Endurance Boost (1)
- Wiring (Red/Yellow) + Launcher Tube = One-Handed Lightsaber Action Cost (10)
- Wiring (Red/Yellow) + Ledger = Two-Hand Melee Critical Chance (10)
- Wiring (Red/Yellow) + Locomotor = Ranged General (1)
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