Impulse Detector (flat)
Known Combos — 188 total (showing 151–175)
- Impulse Detector (flat) + Unidentified Chemicals = Ranged General (1)
- Impulse Detector (flat) + Unpowered Installation Repair Device = Ranged General (1)
- Impulse Detector (flat) + Unpowered Memory Encryptor = Ranged General (1)
- Impulse Detector (flat) + Unpowered Survey Pad = Thrown Weapon Speed (2)
- Impulse Detector (flat) + Untuned Circuit = Ranged General (1)
- Impulse Detector (flat) + Used ID Chip = Ranged General (1)
- Impulse Detector (flat) + Used Ledger = Ranged General (1)
- Impulse Detector (flat) + Used Notebook = Ranged General (1)
- Impulse Detector (flat) + Used Vidscreen = One-Hand Lightsaber Damage (14)
- Impulse Detector (flat) + Used Wiring = Ranged General (1)
- Impulse Detector (flat) + Vocabulator = Poison Resistance (4)
- Impulse Detector (flat) + Weak Copper Battery = Ranged General (1)
- Impulse Detector (flat) + Weapon Scope = Fire Resistance (4)
- Impulse Detector (flat) + Wiped Software Module = Two-Hand Melee Action Cost (10)
- Impulse Detector (flat) + Wire Element = Polearm Damage (14)
- Impulse Detector (flat) + Wiring (Blue/White) V1 = Ranged General (1)
- Impulse Detector (flat) + Wiring (Blue/White) V2 = Ranged General (1)
- Impulse Detector (flat) + Wiring (Blue/Yellow) = Ranged General (1)
- Impulse Detector (flat) + Wiring (Cyan/White) = Ranged General (1)
- Impulse Detector (flat) + Wiring (Green/White) = Ranged General (1)
- Impulse Detector (flat) + Wiring (Green/Yellow) = Ranged General (1)
- Impulse Detector (flat) + Wiring (Grey/White) = Ranged General (1)
- Impulse Detector (flat) + Wiring (Grey/Yellow) = Ranged General (1)
- Impulse Detector (flat) + Wiring (Lime/White) = Ranged General (1)
- Impulse Detector (flat) + Wiring (Orange/White) = Ranged General (1)
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