Junk Combos
- A Broken Pressure Pump + Mark II Vocabulation Module = Melee General (1)
- a Clean Towel + Mark II Vocabulation Module = Ranged General (1)
- a damaged droid memory unit + Mark II Vocabulation Module = Pistol Accuracy (2)
- a damaged droid motivator + Mark II Vocabulation Module = Ranged General (1)
- Mark II Vocabulation Module + a damaged droid power cell = Defense General (1)
- Mark II Vocabulation Module + A Disabled Homing Beacon = Endurance Boost (1)
- a damaged droid swivel joint + Mark II Vocabulation Module = Polearm Accuracy (2)
- a disabled navigation module + Mark II Vocabulation Module = Toughness Boost (1)
- a Datapad Picture + Mark II Vocabulation Module = Endurance Boost (1)
- a Drain Stopper + Mark II Vocabulation Module = Melee General (1)
- a Flaring, Swagging and Cutting Kit + Mark II Vocabulation Module = Melee General (1)
- A Gackle Bat Wing + Mark II Vocabulation Module = Defense General (1)
- a Half Eaten Pie + Mark II Vocabulation Module = Toughness Boost (1)
- a Hand Torch + Mark II Vocabulation Module = Ranged General (1)
- a Lump Clip + Mark II Vocabulation Module = Defense General (1)
- Mark II Vocabulation Module + a human skull = Ranged General (1)
- Mark II Vocabulation Module + a Leak Inspection System = Defense General (1)
- Mark II Vocabulation Module + a Magnetic Locator = Toughness Boost (1)
- Mark II Vocabulation Module + A Malfunctioning Capacitor = Opportune Chance (1)
- Mark II Vocabulation Module + a Meatlump Sculpture, Style 1 = Toughness Boost (1)
- a Meatlump Sculpture, Style 2 + Mark II Vocabulation Module = Opportune Chance (1)
- a Musty Smelling Bedroll + Mark II Vocabulation Module = Endurance Boost (1)
- a Petrified Meatlump + Mark II Vocabulation Module = Opportune Chance (1)
- Mark II Vocabulation Module + a Pipe Cutter = Opportune Chance (1)
- a Plunger + Mark II Vocabulation Module = Ranged General (1)
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