Junk Combos
- Worn Servo Joint + Explosive Dud = Toughness Boost (1)
- Frequency Jamming Wired + Servo Joint = Toughness Boost (1)
- Worn Servo Joint + Frequency Jamming Wired = Toughness Boost (1)
- Holorecorder + Servo Joint = Ranged General (1)
- Worn Servo Joint + Holorecorder = Ranged General (1)
- Hydraulics System + Servo Joint = One Handed Lightsaber Accuracy (10)
- Hydraulics System + Worn Servo Joint = One Handed Lightsaber Accuracy (10)
- Hyperdrive Unit + Servo Joint = Cybernetic Experimentation (4)
- Worn Servo Joint + Hyperdrive Unit = Cybernetic Experimentation (4)
- ID Badge + Servo Joint = Toughness Boost (1)
- ID Badge + Worn Servo Joint = Toughness Boost (1)
- ID Chip + Servo Joint = Rifle Action Cost (10)
- Worn Servo Joint + ID Chip = Rifle Action Cost (10)
- Impulse Detector (flat) + Servo Joint = Cybernetic Assembly (3)
- Worn Servo Joint + Impulse Detector (flat) = Cybernetic Assembly (3)
- Impulse Detector (w/dish antenna) + Servo Joint = Toughness Boost (1)
- Worn Servo Joint + Impulse Detector (w/dish antenna) = Toughness Boost (1)
- Laser Trap + Servo Joint = Ranged General (1)
- Worn Servo Joint + Laser Trap = Ranged General (1)
- Launcher Tube + Servo Joint = Camouflage (1)
- Launcher Tube + Worn Servo Joint = Camouflage (1)
- Ledger + Servo Joint = Toughness Boost (1)
- Worn Servo Joint + Ledger = Toughness Boost (1)
- Locomotor + Servo Joint = Ranged General (1)
- Worn Servo Joint + Locomotor = Ranged General (1)
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