Junk Combos
- ID Chip + Frequency Jamming Wired = Defense General (1)
- Used ID Chip + Frequency Jamming Wired = Defense General (1)
- Holorecorder + ID Chip = Ranged General (1)
- Used ID Chip + Holorecorder = Ranged General (1)
- Hydraulics System + ID Chip = Defense General (1)
- Hydraulics System + Used ID Chip = Defense General (1)
- Hyperdrive Unit + ID Chip = Ranged General (1)
- Used ID Chip + Hyperdrive Unit = Ranged General (1)
- ID Badge + ID Chip = Defense General (1)
- ID Badge + Used ID Chip = Defense General (1)
- Impulse Detector (flat) + ID Chip = Ranged General (1)
- Impulse Detector (w/dish antenna) + ID Chip = Defense General (1)
- Laser Trap + ID Chip = Ranged General (1)
- Launcher Tube + ID Chip = Toughness Boost (1)
- Ledger + ID Chip = Defense General (1)
- Locomotor + ID Chip = Bleeding Absorption (4)
- Magseal Detector + ID Chip = Ranged General (1)
- Mark I Circuit Board + ID Chip = Defense Vs. Knockdown (2)
- Mark II Circuit Board + ID Chip = Defense Vs. Knockdown (2)
- Mark II Vocabulation Module + ID Chip = Toughness Boost (1)
- Mark III Circuit Board + ID Chip = Defense Vs. Knockdown (2)
- Mark IV Circuit Board + ID Chip = Defense Vs. Knockdown (2)
- Mark V Circuit Board + ID Chip = Defense Vs. Knockdown (2)
- Mark V Vocab Module + ID Chip = Defense General (1)
- Mark VII Vocabulation Module + ID Chip = Toughness Boost (1)
Advertisement