Junk Combos
- unidentified bones + an ammunition crate = Opportune Chance (1)
- Unidentified Chemicals + an ammunition crate = Terrain Negotiation (2)
- Unpowered Installation Repair Device + an ammunition crate = Melee General (1)
- an ammunition crate + Unpowered Memory Encryptor = Defense General (1)
- an ammunition crate + Unpowered Survey Pad = Ranged General (1)
- Untuned Circuit + an ammunition crate = One-Handed Lightsaber Action Cost (10)
- Used ID Chip + an ammunition crate = Toughness Boost (1)
- Used Ledger + an ammunition crate = Opportune Chance (1)
- Used Notebook + an ammunition crate = Opportune Chance (1)
- an ammunition crate + Used Vidscreen = Carbine Accuracy (2)
- Used Wiring + an ammunition crate = Melee General (1)
- Vocabulator + an ammunition crate = Endurance Boost (1)
- an ammunition crate + Weak Copper Battery = Opportune Chance (1)
- Weapon Scope + an ammunition crate = Toughness Boost (1)
- Wiped Software Module + an ammunition crate = Melee General (1)
- Wire Element + an ammunition crate = Opportune Chance (1)
- an ammunition crate + Wiring (Blue/White) V1 = Melee General (1)
- Wiring (Blue/White) V2 + an ammunition crate = Endurance Boost (1)
- an ammunition crate + Wiring (Blue/Yellow) = Endurance Boost (1)
- Wiring (Cyan/White) + an ammunition crate = Endurance Boost (1)
- an ammunition crate + Wiring (Green/White) = Endurance Boost (1)
- Wiring (Green/Yellow) + an ammunition crate = Endurance Boost (1)
- Wiring (Grey/White) + an ammunition crate = Endurance Boost (1)
- Wiring (Grey/Yellow) + an ammunition crate = Endurance Boost (1)
- Wiring (Lime/White) + an ammunition crate = Endurance Boost (1)
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