Junk Combos
- unidentified bones + a damaged droid motivator = Ranged General (1)
- Unidentified Chemicals + a damaged droid motivator = Disease Resistance (4)
- a damaged droid motivator + Unpowered Installation Repair Device = Ranged General (1)
- a damaged droid motivator + Unpowered Memory Encryptor = Ranged General (1)
- a damaged droid motivator + Unpowered Survey Pad = Intimidation (8)
- a damaged droid motivator + Untuned Circuit = Cybernetic Experimentation (4)
- a damaged droid motivator + Used ID Chip = Bleeding Absorption (4)
- a damaged droid motivator + Used Ledger = Ranged General (1)
- Used Notebook + a damaged droid motivator = Two-Hand Melee Critical Chance (10)
- a damaged droid motivator + Used Vidscreen = Ranged General (1)
- Used Wiring + a damaged droid motivator = Cybernetic Assembly (3)
- a damaged droid motivator + Vocabulator = Ranged General (1)
- a damaged droid motivator + Weak Copper Battery = Clothing Assembly (3)
- a damaged droid motivator + Weapon Scope = Rifle Accuracy (2)
- Wiped Software Module + a damaged droid motivator = Ranged General (1)
- Wire Element + a damaged droid motivator = Ranged General (1)
- a damaged droid motivator + Wiring (Blue/White) V1 = Cybernetic Assembly (3)
- Wiring (Blue/White) V2 + a damaged droid motivator = Ranged General (1)
- a damaged droid motivator + Wiring (Blue/Yellow) = Ranged General (1)
- Wiring (Cyan/White) + a damaged droid motivator = Ranged General (1)
- a damaged droid motivator + Wiring (Green/White) = Ranged General (1)
- Wiring (Green/Yellow) + a damaged droid motivator = Ranged General (1)
- Wiring (Grey/White) + a damaged droid motivator = Ranged General (1)
- a damaged droid motivator + Wiring (Grey/Yellow) = Ranged General (1)
- Wiring (Lime/White) + a damaged droid motivator = Ranged General (1)
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