Junk Combos
- a damaged droid memory unit + unidentified bones = Opportune Chance (1)
- a damaged droid memory unit + Unidentified Chemicals = Defense General (1)
- a damaged droid memory unit + Unpowered Installation Repair Device = Melee General (1)
- a damaged droid memory unit + Unpowered Memory Encryptor = Engine Assembly (3)
- a damaged droid memory unit + Unpowered Survey Pad = Incubation Time Reduction (3)
- a damaged droid memory unit + Untuned Circuit = Chassis Experimentation (4)
- a damaged droid memory unit + Used ID Chip = Toughness Boost (1)
- a damaged droid memory unit + Used Ledger = Opportune Chance (1)
- Used Notebook + a damaged droid memory unit = Unarmed Critical Chance (10)
- a damaged droid memory unit + Used Vidscreen = Melee General (1)
- Used Wiring + a damaged droid memory unit = Pistol Damage (14)
- a damaged droid memory unit + Vocabulator = Two-handed Melee Accuracy (2)
- a damaged droid memory unit + Weak Copper Battery = Opportune Chance (1)
- a damaged droid memory unit + Weapon Scope = Toughness Boost (1)
- Wiped Software Module + a damaged droid memory unit = Pistol Accuracy (2)
- a damaged droid memory unit + Wire Element = Opportune Chance (1)
- a damaged droid memory unit + Wiring (Blue/White) V1 = Pistol Damage (14)
- Wiring (Blue/White) V2 + a damaged droid memory unit = Endurance Boost (1)
- a damaged droid memory unit + Wiring (Blue/Yellow) = Endurance Boost (1)
- Wiring (Cyan/White) + a damaged droid memory unit = Endurance Boost (1)
- a damaged droid memory unit + Wiring (Green/White) = Endurance Boost (1)
- Wiring (Green/Yellow) + a damaged droid memory unit = Endurance Boost (1)
- Wiring (Grey/White) + a damaged droid memory unit = Endurance Boost (1)
- a damaged droid memory unit + Wiring (Grey/Yellow) = Endurance Boost (1)
- Wiring (Lime/White) + a damaged droid memory unit = Endurance Boost (1)
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