Junk Combos
- a Meatlump Sculpture, Style 2 + unidentified bones = Melee General (1)
- a Meatlump Sculpture, Style 2 + Unidentified Chemicals = Toughness Boost (1)
- a Meatlump Sculpture, Style 2 + Unpowered Installation Repair Device = Opportune Chance (1)
- a Meatlump Sculpture, Style 2 + Unpowered Memory Encryptor = Advanced Assembly (3)
- a Meatlump Sculpture, Style 2 + Unpowered Survey Pad = Ranged General (1)
- a Meatlump Sculpture, Style 2 + Untuned Circuit = Ranged General (1)
- a Meatlump Sculpture, Style 2 + Used ID Chip = Force Power Max (2)
- a Meatlump Sculpture, Style 2 + Used Ledger = Polearm Critical Chance (10)
- Used Notebook + a Meatlump Sculpture, Style 2 = Melee General (1)
- a Meatlump Sculpture, Style 2 + Used Vidscreen = Opportune Chance (1)
- Used Wiring + a Meatlump Sculpture, Style 2 = Opportune Chance (1)
- a Meatlump Sculpture, Style 2 + Vocabulator = Endurance Boost (1)
- a Meatlump Sculpture, Style 2 + Weak Copper Battery = Melee General (1)
- a Meatlump Sculpture, Style 2 + Weapon Scope = Defense General (1)
- Wiped Software Module + a Meatlump Sculpture, Style 2 = Opportune Chance (1)
- a Meatlump Sculpture, Style 2 + Wire Element = Melee General (1)
- a Meatlump Sculpture, Style 2 + Wiring (Blue/White) V1 = Opportune Chance (1)
- Wiring (Blue/White) V2 + a Meatlump Sculpture, Style 2 = Endurance Boost (1)
- a Meatlump Sculpture, Style 2 + Wiring (Blue/Yellow) = Endurance Boost (1)
- Wiring (Cyan/White) + a Meatlump Sculpture, Style 2 = Endurance Boost (1)
- a Meatlump Sculpture, Style 2 + Wiring (Green/White) = Endurance Boost (1)
- Wiring (Green/Yellow) + a Meatlump Sculpture, Style 2 = Endurance Boost (1)
- Wiring (Grey/White) + a Meatlump Sculpture, Style 2 = Endurance Boost (1)
- a Meatlump Sculpture, Style 2 + Wiring (Grey/Yellow) = Endurance Boost (1)
- Wiring (Lime/White) + a Meatlump Sculpture, Style 2 = Endurance Boost (1)
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