Junk Combos
- unidentified bones + a Meatlump Sculpture, Style 1 = Defense General (1)
- Unidentified Chemicals + a Meatlump Sculpture, Style 1 = Defense General (1)
- Unpowered Installation Repair Device + a Meatlump Sculpture, Style 1 = Toughness Boost (1)
- a Meatlump Sculpture, Style 1 + Unpowered Memory Encryptor = Defense General (1)
- Unpowered Survey Pad + a Meatlump Sculpture, Style 1 = Ranged General (1)
- Untuned Circuit + a Meatlump Sculpture, Style 1 = Ranged General (1)
- Used ID Chip + a Meatlump Sculpture, Style 1 = Toughness Boost (1)
- Used Ledger + a Meatlump Sculpture, Style 1 = Defense General (1)
- Used Notebook + a Meatlump Sculpture, Style 1 = Carbine Speed (2)
- a Meatlump Sculpture, Style 1 + Used Vidscreen = Critical Chance Increase (15)
- Used Wiring + a Meatlump Sculpture, Style 1 = Heavy Weapon Damage (14)
- Vocabulator + a Meatlump Sculpture, Style 1 = Carbine Accuracy (2)
- Weak Copper Battery + a Meatlump Sculpture, Style 1 = Defense General (1)
- Weapon Scope + a Meatlump Sculpture, Style 1 = Toughness Boost (1)
- Wiped Software Module + a Meatlump Sculpture, Style 1 = Toughness Boost (1)
- Wire Element + a Meatlump Sculpture, Style 1 = Defense General (1)
- Wiring (Blue/White) V1 + a Meatlump Sculpture, Style 1 = Heavy Weapon Damage (14)
- Wiring (Blue/White) V2 + a Meatlump Sculpture, Style 1 = Ranged General (1)
- a Meatlump Sculpture, Style 1 + Wiring (Blue/Yellow) = Ranged General (1)
- Wiring (Cyan/White) + a Meatlump Sculpture, Style 1 = Ranged General (1)
- a Meatlump Sculpture, Style 1 + Wiring (Green/White) = Ranged General (1)
- Wiring (Green/Yellow) + a Meatlump Sculpture, Style 1 = Ranged General (1)
- Wiring (Grey/White) + a Meatlump Sculpture, Style 1 = Ranged General (1)
- Wiring (Grey/Yellow) + a Meatlump Sculpture, Style 1 = Ranged General (1)
- Wiring (Lime/White) + a Meatlump Sculpture, Style 1 = Ranged General (1)
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