Junk Combos
- Worn Servo Joint + Tubing = One Handed Lightsaber Accuracy (10)
- unidentified bones + Worn Servo Joint = Toughness Boost (1)
- Unidentified Chemicals + Worn Servo Joint = Toughness Boost (1)
- Worn Servo Joint + Unpowered Installation Repair Device = Power Systems Experimentation (4)
- Worn Servo Joint + Unpowered Memory Encryptor = Toughness Boost (1)
- Worn Servo Joint + Unpowered Survey Pad = Polearm Critical Chance (10)
- Worn Servo Joint + Untuned Circuit = Clothing Experimentation (4)
- Worn Servo Joint + Used ID Chip = Rifle Action Cost (10)
- Worn Servo Joint + Used Ledger = Toughness Boost (1)
- Used Notebook + Worn Servo Joint = One-Hand Melee Action Cost (10)
- Worn Servo Joint + Used Vidscreen = Defense General (1)
- Used Wiring + Worn Servo Joint = Defense General (1)
- Worn Servo Joint + Vocabulator = Rifle Speed (2)
- Worn Servo Joint + Weak Copper Battery = Toughness Boost (1)
- Worn Servo Joint + Weapon Scope = Defense General (1)
- Wiped Software Module + Worn Servo Joint = Defense General (1)
- Wire Element + Worn Servo Joint = Toughness Boost (1)
- Worn Servo Joint + Wiring (Blue/White) V1 = Defense General (1)
- Wiring (Blue/White) V2 + Worn Servo Joint = Two Handed Lightsaber Accuracy (10)
- Worn Servo Joint + Wiring (Blue/Yellow) = Two Handed Lightsaber Accuracy (10)
- Wiring (Cyan/White) + Worn Servo Joint = Two Handed Lightsaber Accuracy (10)
- Worn Servo Joint + Wiring (Green/White) = Two Handed Lightsaber Accuracy (10)
- Wiring (Green/Yellow) + Worn Servo Joint = Two Handed Lightsaber Accuracy (10)
- Wiring (Grey/White) + Worn Servo Joint = Two Handed Lightsaber Accuracy (10)
- Worn Servo Joint + Wiring (Grey/Yellow) = Two Handed Lightsaber Accuracy (10)
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