Junk Combos
- Wiring (Red/White) V1 + Tubing = Pistol Accuracy (2)
- unidentified bones + Wiring (Red/White) V1 = Opportune Chance (1)
- Unidentified Chemicals + Wiring (Red/White) V1 = Camouflage (1)
- Unpowered Installation Repair Device + Wiring (Red/White) V1 = Melee General (1)
- Wiring (Red/White) V1 + Unpowered Memory Encryptor = Structure Assembly (3)
- Wiring (Red/White) V1 + Unpowered Survey Pad = Ranged General (1)
- Untuned Circuit + Wiring (Red/White) V1 = Ranged General (1)
- Wiring (Red/White) V1 + Used ID Chip = Toughness Boost (1)
- Used Ledger + Wiring (Red/White) V1 = Opportune Chance (1)
- Used Notebook + Wiring (Red/White) V1 = Opportune Chance (1)
- Wiring (Red/White) V1 + Used Vidscreen = Melee General (1)
- Used Wiring + Wiring (Red/White) V1 = Melee General (1)
- Vocabulator + Wiring (Red/White) V1 = Endurance Boost (1)
- Wiring (Red/White) V1 + Weak Copper Battery = Food Assembly (3)
- Weapon Scope + Wiring (Red/White) V1 = Heavy Weapon Speed (2)
- Wiped Software Module + Wiring (Red/White) V1 = One-handed Weapon Accuracy (2)
- Wire Element + Wiring (Red/White) V1 = Opportune Chance (1)
- Wiring (Red/White) V1 + Wiring (Blue/White) V1 = Melee General (1)
- Wiring (Blue/White) V2 + Wiring (Red/White) V1 = Endurance Boost (1)
- Wiring (Red/White) V1 + Wiring (Blue/Yellow) = Endurance Boost (1)
- Wiring (Cyan/White) + Wiring (Red/White) V1 = Endurance Boost (1)
- Wiring (Red/White) V1 + Wiring (Green/White) = Endurance Boost (1)
- Wiring (Green/Yellow) + Wiring (Red/White) V1 = Endurance Boost (1)
- Wiring (Grey/White) + Wiring (Red/White) V1 = Endurance Boost (1)
- Wiring (Red/White) V1 + Wiring (Grey/Yellow) = Endurance Boost (1)
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