Junk Combos
- Wiring (Orange/White) + Tubing = Ranged General (1)
- unidentified bones + Wiring (Orange/White) = Endurance Boost (1)
- Unidentified Chemicals + Wiring (Orange/White) = Defense Vs. Dizzy (2)
- Unpowered Installation Repair Device + Wiring (Orange/White) = Endurance Boost (1)
- Wiring (Orange/White) + Unpowered Memory Encryptor = Ranged General (1)
- Wiring (Orange/White) + Unpowered Survey Pad = Ranged General (1)
- Wiring (Orange/White) + Untuned Circuit = Ranged General (1)
- Wiring (Orange/White) + Used ID Chip = Ranged General (1)
- Used Ledger + Wiring (Orange/White) = Two-Hand Melee Critical Chance (10)
- Used Notebook + Wiring (Orange/White) = Force Powers Cost Reduction (8)
- Wiring (Orange/White) + Used Vidscreen = Endurance Boost (1)
- Used Wiring + Wiring (Orange/White) = Music Knowledge (3)
- Wiring (Orange/White) + Vocabulator = Force Heal Cost Reduction (8)
- Wiring (Orange/White) + Weak Copper Battery = Endurance Boost (1)
- Wiring (Orange/White) + Weapon Scope = Incubation Time Reduction (3)
- Wiped Software Module + Wiring (Orange/White) = Endurance Boost (1)
- Wire Element + Wiring (Orange/White) = Bleeding Resistance (4)
- Wiring (Orange/White) + Wiring (Blue/White) V1 = Music Knowledge (3)
- Wiring (Blue/White) V2 + Wiring (Orange/White) = Endurance Boost (1)
- Wiring (Orange/White) + Wiring (Blue/Yellow) = Endurance Boost (1)
- Wiring (Cyan/White) + Wiring (Orange/White) = Endurance Boost (1)
- Wiring (Orange/White) + Wiring (Green/White) = Endurance Boost (1)
- Wiring (Green/Yellow) + Wiring (Orange/White) = Endurance Boost (1)
- Wiring (Grey/White) + Wiring (Orange/White) = Endurance Boost (1)
- Wiring (Orange/White) + Wiring (Grey/Yellow) = Endurance Boost (1)
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