Junk Combos
- Wiring (Grey/Yellow) + Tubing = Ranged General (1)
- unidentified bones + Wiring (Grey/Yellow) = Endurance Boost (1)
- Unidentified Chemicals + Wiring (Grey/Yellow) = Defense Vs. Dizzy (2)
- Unpowered Installation Repair Device + Wiring (Grey/Yellow) = Endurance Boost (1)
- Wiring (Grey/Yellow) + Unpowered Memory Encryptor = Ranged General (1)
- Wiring (Grey/Yellow) + Unpowered Survey Pad = Ranged General (1)
- Untuned Circuit + Wiring (Grey/Yellow) = Ranged General (1)
- Used ID Chip + Wiring (Grey/Yellow) = Ranged General (1)
- Used Ledger + Wiring (Grey/Yellow) = Two-Hand Melee Critical Chance (10)
- Used Notebook + Wiring (Grey/Yellow) = Force Powers Cost Reduction (8)
- Wiring (Grey/Yellow) + Used Vidscreen = Endurance Boost (1)
- Used Wiring + Wiring (Grey/Yellow) = Music Knowledge (3)
- Vocabulator + Wiring (Grey/Yellow) = Force Heal Cost Reduction (8)
- Wiring (Grey/Yellow) + Weak Copper Battery = Endurance Boost (1)
- Weapon Scope + Wiring (Grey/Yellow) = Incubation Time Reduction (3)
- Wiped Software Module + Wiring (Grey/Yellow) = Endurance Boost (1)
- Wire Element + Wiring (Grey/Yellow) = Bleeding Resistance (4)
- Wiring (Grey/Yellow) + Wiring (Blue/White) V1 = Music Knowledge (3)
- Wiring (Blue/White) V2 + Wiring (Grey/Yellow) = Endurance Boost (1)
- Wiring (Grey/Yellow) + Wiring (Blue/Yellow) = Endurance Boost (1)
- Wiring (Cyan/White) + Wiring (Grey/Yellow) = Endurance Boost (1)
- Wiring (Grey/Yellow) + Wiring (Green/White) = Endurance Boost (1)
- Wiring (Green/Yellow) + Wiring (Grey/Yellow) = Endurance Boost (1)
- Wiring (Grey/White) + Wiring (Grey/Yellow) = Endurance Boost (1)
- Wiring (Lime/White) + Wiring (Grey/Yellow) = Endurance Boost (1)
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