Junk Combos
- Wiring (Blue/White) V1 + Tubing = Defense General (1)
- unidentified bones + Wiring (Blue/White) V1 = Opportune Chance (1)
- Unidentified Chemicals + Wiring (Blue/White) V1 = Defense General (1)
- Unpowered Installation Repair Device + Wiring (Blue/White) V1 = Melee General (1)
- Wiring (Blue/White) V1 + Unpowered Memory Encryptor = Defense General (1)
- Unpowered Survey Pad + Wiring (Blue/White) V1 = Ranged General (1)
- Untuned Circuit + Wiring (Blue/White) V1 = Ranged General (1)
- Used ID Chip + Wiring (Blue/White) V1 = Toughness Boost (1)
- Used Ledger + Wiring (Blue/White) V1 = Opportune Chance (1)
- Used Notebook + Wiring (Blue/White) V1 = Opportune Chance (1)
- Wiring (Blue/White) V1 + Used Vidscreen = Melee General (1)
- Used Wiring + Wiring (Blue/White) V1 = Melee General (1)
- Vocabulator + Wiring (Blue/White) V1 = Droid Experimentation (4)
- Wiring (Blue/White) V1 + Weak Copper Battery = Opportune Chance (1)
- Weapon Scope + Wiring (Blue/White) V1 = Melee Defense (2)
- Wiped Software Module + Wiring (Blue/White) V1 = Pistol Damage (14)
- Wire Element + Wiring (Blue/White) V1 = Opportune Chance (1)
- Wiring (Blue/White) V2 + Wiring (Blue/White) V1 = Music Knowledge (3)
- Wiring (Blue/White) V1 + Wiring (Blue/Yellow) = Music Knowledge (3)
- Wiring (Cyan/White) + Wiring (Blue/White) V1 = Music Knowledge (3)
- Wiring (Blue/White) V1 + Wiring (Green/White) = Music Knowledge (3)
- Wiring (Green/Yellow) + Wiring (Blue/White) V1 = Music Knowledge (3)
- Wiring (Grey/White) + Wiring (Blue/White) V1 = Music Knowledge (3)
- Wiring (Grey/Yellow) + Wiring (Blue/White) V1 = Music Knowledge (3)
- Wiring (Lime/White) + Wiring (Blue/White) V1 = Music Knowledge (3)
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