Junk Combos
- Used Ledger + Tubing = 1-H Critical Chance (10)
- unidentified bones + Used Ledger = Melee General (1)
- Unidentified Chemicals + Used Ledger = Polearm Lightsaber Damage (14)
- Used Ledger + Unpowered Installation Repair Device = Opportune Chance (1)
- Used Ledger + Unpowered Memory Encryptor = Toughness Boost (1)
- Used Ledger + Unpowered Survey Pad = Ranged General (1)
- Used Ledger + Untuned Circuit = Ranged General (1)
- Used Ledger + Used ID Chip = Defense General (1)
- Used Notebook + Used Ledger = Melee General (1)
- Used Ledger + Used Vidscreen = Opportune Chance (1)
- Used Wiring + Used Ledger = Opportune Chance (1)
- Used Ledger + Vocabulator = Endurance Boost (1)
- Used Ledger + Weak Copper Battery = Medical Combat Speed (6)
- Used Ledger + Weapon Scope = Thrown Weapon Speed (2)
- Wiped Software Module + Used Ledger = Opportune Chance (1)
- Wire Element + Used Ledger = Melee General (1)
- Used Ledger + Wiring (Blue/White) V1 = Opportune Chance (1)
- Wiring (Blue/White) V2 + Used Ledger = Two-Hand Melee Critical Chance (10)
- Used Ledger + Wiring (Blue/Yellow) = Two-Hand Melee Critical Chance (10)
- Wiring (Cyan/White) + Used Ledger = Two-Hand Melee Critical Chance (10)
- Used Ledger + Wiring (Green/White) = Two-Hand Melee Critical Chance (10)
- Wiring (Green/Yellow) + Used Ledger = Two-Hand Melee Critical Chance (10)
- Wiring (Grey/White) + Used Ledger = Two-Hand Melee Critical Chance (10)
- Used Ledger + Wiring (Grey/Yellow) = Two-Hand Melee Critical Chance (10)
- Wiring (Lime/White) + Used Ledger = Two-Hand Melee Critical Chance (10)
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