Junk Combos
- Unidentified Chemicals + Tubing = Toughness Boost (1)
- Unidentified Chemicals + unidentified bones = Toughness Boost (1)
- Unidentified Chemicals + Unpowered Installation Repair Device = Chassis Assembly (3)
- Unidentified Chemicals + Unpowered Memory Encryptor = Toughness Boost (1)
- Unidentified Chemicals + Unpowered Survey Pad = Ranged General (1)
- Unidentified Chemicals + Untuned Circuit = Armor Assembly (3)
- Unidentified Chemicals + Used ID Chip = Defense General (1)
- Unidentified Chemicals + Used Ledger = Polearm Lightsaber Damage (14)
- Used Notebook + Unidentified Chemicals = Toughness Boost (1)
- Unidentified Chemicals + Used Vidscreen = Defense General (1)
- Used Wiring + Unidentified Chemicals = Defense General (1)
- Unidentified Chemicals + Vocabulator = Power Systems Experimentation (4)
- Unidentified Chemicals + Weak Copper Battery = Cybernetic Experimentation (4)
- Unidentified Chemicals + Weapon Scope = Defense General (1)
- Wiped Software Module + Unidentified Chemicals = Defense General (1)
- Unidentified Chemicals + Wire Element = Toughness Boost (1)
- Unidentified Chemicals + Wiring (Blue/White) V1 = Defense General (1)
- Wiring (Blue/White) V2 + Unidentified Chemicals = Defense Vs. Dizzy (2)
- Unidentified Chemicals + Wiring (Blue/Yellow) = Defense Vs. Dizzy (2)
- Wiring (Cyan/White) + Unidentified Chemicals = Defense Vs. Dizzy (2)
- Unidentified Chemicals + Wiring (Green/White) = Defense Vs. Dizzy (2)
- Wiring (Green/Yellow) + Unidentified Chemicals = Defense Vs. Dizzy (2)
- Wiring (Grey/White) + Unidentified Chemicals = Defense Vs. Dizzy (2)
- Unidentified Chemicals + Wiring (Grey/Yellow) = Defense Vs. Dizzy (2)
- Wiring (Lime/White) + Unidentified Chemicals = Defense Vs. Dizzy (2)
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