Junk Combos
- Droid Motor (Green) + Damaged Transceiver = Ranged General (1)
- Droid Motor (Red) + Damaged Transceiver = Ranged General (1)
- Damaged Transceiver + Droid Motor (Yellow) = Ranged General (1)
- Electronics Module + Damaged Transceiver = Ranged General (1)
- Emergency Reactivator + Damaged Transceiver = Ranged General (1)
- Excavation Toolchest + Damaged Transceiver = Ranged General (1)
- Damaged Transceiver + Explosive Dud = Ranged General (1)
- Damaged Transceiver + Frequency Jamming Wired = Polearm Damage (14)
- Damaged Transceiver + Holorecorder = Ranged General (1)
- Hydraulics System + Damaged Transceiver = Medical Experimentation (8)
- Damaged Transceiver + Hyperdrive Unit = Ranged General (1)
- ID Badge + Damaged Transceiver = Ranged General (1)
- Damaged Transceiver + ID Chip = Ranged General (1)
- Damaged Transceiver + Impulse Detector (flat) = Ranged General (1)
- Impulse Detector (w/dish antenna) + Damaged Transceiver = Booster Assembly (3)
- Laser Trap + Damaged Transceiver = Ranged General (1)
- Launcher Tube + Damaged Transceiver = Cybernetic Experimentation (4)
- Ledger + Damaged Transceiver = Ranged General (1)
- Locomotor + Damaged Transceiver = Ranged General (1)
- Magseal Detector + Damaged Transceiver = Weapon Systems Experimentation (4)
- Mark I Circuit Board + Damaged Transceiver = Ranged General (1)
- Damaged Transceiver + Mark II Circuit Board = Ranged General (1)
- Mark II Vocabulation Module + Damaged Transceiver = Two-Hand Melee Action Cost (10)
- Mark III Circuit Board + Damaged Transceiver = Ranged General (1)
- Mark IV Circuit Board + Damaged Transceiver = Ranged General (1)
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