Junk Combos
- unidentified bones + Spent Bacta Ampules = Ranged General (1)
- Unidentified Chemicals + Spent Bacta Ampules = Ranged General (1)
- Unpowered Installation Repair Device + Spent Bacta Ampules = Ranged General (1)
- Spent Bacta Ampules + Unpowered Memory Encryptor = Ranged General (1)
- Spent Bacta Ampules + Unpowered Survey Pad = Ranged General (1)
- Untuned Circuit + Spent Bacta Ampules = Ranged General (1)
- Used ID Chip + Spent Bacta Ampules = Ranged General (1)
- Used Ledger + Spent Bacta Ampules = Ranged General (1)
- Used Notebook + Spent Bacta Ampules = Carbine Damage (14)
- Spent Bacta Ampules + Used Vidscreen = Ranged General (1)
- Used Wiring + Spent Bacta Ampules = Ranged General (1)
- Vocabulator + Spent Bacta Ampules = Ranged General (1)
- Spent Bacta Ampules + Weak Copper Battery = Ranged General (1)
- Weapon Scope + Spent Bacta Ampules = Ranged General (1)
- Wiped Software Module + Spent Bacta Ampules = Ranged General (1)
- Wire Element + Spent Bacta Ampules = Ranged General (1)
- Spent Bacta Ampules + Wiring (Blue/White) V1 = Ranged General (1)
- Wiring (Blue/White) V2 + Spent Bacta Ampules = Cybernetic Assembly (3)
- Spent Bacta Ampules + Wiring (Blue/Yellow) = Cybernetic Assembly (3)
- Wiring (Cyan/White) + Spent Bacta Ampules = Cybernetic Assembly (3)
- Spent Bacta Ampules + Wiring (Green/White) = Cybernetic Assembly (3)
- Wiring (Green/Yellow) + Spent Bacta Ampules = Cybernetic Assembly (3)
- Wiring (Grey/White) + Spent Bacta Ampules = Cybernetic Assembly (3)
- Wiring (Grey/Yellow) + Spent Bacta Ampules = Cybernetic Assembly (3)
- Wiring (Lime/White) + Spent Bacta Ampules = Cybernetic Assembly (3)
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