Junk Combos
- unidentified bones + Software Module (Blue Flat) = Opportune Chance (1)
- Unidentified Chemicals + Software Module (Blue Flat) = Defense General (1)
- Unpowered Installation Repair Device + Software Module (Blue Flat) = Melee General (1)
- Software Module (Blue Flat) + Unpowered Memory Encryptor = Engine Assembly (3)
- Software Module (Blue Flat) + Unpowered Survey Pad = Incubation Time Reduction (3)
- Untuned Circuit + Software Module (Blue Flat) = Chassis Experimentation (4)
- Software Module (Blue Flat) + Used ID Chip = Toughness Boost (1)
- Used Ledger + Software Module (Blue Flat) = Opportune Chance (1)
- Used Notebook + Software Module (Blue Flat) = Unarmed Critical Chance (10)
- Software Module (Blue Flat) + Used Vidscreen = Melee General (1)
- Used Wiring + Software Module (Blue Flat) = Pistol Damage (14)
- Vocabulator + Software Module (Blue Flat) = Two-handed Melee Accuracy (2)
- Software Module (Blue Flat) + Weak Copper Battery = Opportune Chance (1)
- Weapon Scope + Software Module (Blue Flat) = Toughness Boost (1)
- Wiped Software Module + Software Module (Blue Flat) = Pistol Accuracy (2)
- Wire Element + Software Module (Blue Flat) = Opportune Chance (1)
- Software Module (Blue Flat) + Wiring (Blue/White) V1 = Pistol Damage (14)
- Wiring (Blue/White) V2 + Software Module (Blue Flat) = Endurance Boost (1)
- Software Module (Blue Flat) + Wiring (Blue/Yellow) = Endurance Boost (1)
- Wiring (Cyan/White) + Software Module (Blue Flat) = Endurance Boost (1)
- Software Module (Blue Flat) + Wiring (Green/White) = Endurance Boost (1)
- Wiring (Green/Yellow) + Software Module (Blue Flat) = Endurance Boost (1)
- Wiring (Grey/White) + Software Module (Blue Flat) = Endurance Boost (1)
- Software Module (Blue Flat) + Wiring (Grey/Yellow) = Endurance Boost (1)
- Wiring (Lime/White) + Software Module (Blue Flat) = Endurance Boost (1)
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