Junk Combos
- Rapid Program Module + unidentified bones = Cybernetic Experimentation (4)
- Rapid Program Module + Unidentified Chemicals = Toughness Boost (1)
- Rapid Program Module + Unpowered Installation Repair Device = Opportune Chance (1)
- Rapid Program Module + Unpowered Memory Encryptor = Toughness Boost (1)
- Rapid Program Module + Unpowered Survey Pad = Artisan Assembly (3)
- Rapid Program Module + Untuned Circuit = Ranged General (1)
- Rapid Program Module + Used ID Chip = Defense General (1)
- Rapid Program Module + Used Ledger = Melee General (1)
- Rapid Program Module + Used Notebook = Melee General (1)
- Rapid Program Module + Used Vidscreen = Opportune Chance (1)
- Used Wiring + Rapid Program Module = Opportune Chance (1)
- Rapid Program Module + Vocabulator = Endurance Boost (1)
- Rapid Program Module + Weak Copper Battery = Melee General (1)
- Rapid Program Module + Weapon Scope = Defense Vs. Stun (2)
- Wiped Software Module + Rapid Program Module = Opportune Chance (1)
- Rapid Program Module + Wire Element = Droid Assembly (3)
- Rapid Program Module + Wiring (Blue/White) V1 = Opportune Chance (1)
- Wiring (Blue/White) V2 + Rapid Program Module = Two-Hand Melee Damage (14)
- Rapid Program Module + Wiring (Blue/Yellow) = Two-Hand Melee Damage (14)
- Rapid Program Module + Wiring (Cyan/White) = Two-Hand Melee Damage (14)
- Rapid Program Module + Wiring (Green/White) = Two-Hand Melee Damage (14)
- Wiring (Green/Yellow) + Rapid Program Module = Two-Hand Melee Damage (14)
- Rapid Program Module + Wiring (Grey/White) = Two-Hand Melee Damage (14)
- Rapid Program Module + Wiring (Grey/Yellow) = Two-Hand Melee Damage (14)
- Wiring (Lime/White) + Rapid Program Module = Two-Hand Melee Damage (14)
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