Junk Combos
- unidentified bones + Newsfilter Module = Cybernetic Experimentation (4)
- Unidentified Chemicals + Newsfilter Module = Toughness Boost (1)
- Unpowered Installation Repair Device + Newsfilter Module = Opportune Chance (1)
- Newsfilter Module + Unpowered Memory Encryptor = Toughness Boost (1)
- Newsfilter Module + Unpowered Survey Pad = Artisan Assembly (3)
- Newsfilter Module + Untuned Circuit = Ranged General (1)
- Newsfilter Module + Used ID Chip = Defense General (1)
- Used Ledger + Newsfilter Module = Melee General (1)
- Used Notebook + Newsfilter Module = Melee General (1)
- Newsfilter Module + Used Vidscreen = Opportune Chance (1)
- Used Wiring + Newsfilter Module = Opportune Chance (1)
- Vocabulator + Newsfilter Module = Endurance Boost (1)
- Newsfilter Module + Weak Copper Battery = Melee General (1)
- Newsfilter Module + Weapon Scope = Defense Vs. Stun (2)
- Wiped Software Module + Newsfilter Module = Opportune Chance (1)
- Wire Element + Newsfilter Module = Droid Assembly (3)
- Newsfilter Module + Wiring (Blue/White) V1 = Opportune Chance (1)
- Wiring (Blue/White) V2 + Newsfilter Module = Two-Hand Melee Damage (14)
- Newsfilter Module + Wiring (Blue/Yellow) = Two-Hand Melee Damage (14)
- Wiring (Cyan/White) + Newsfilter Module = Two-Hand Melee Damage (14)
- Newsfilter Module + Wiring (Green/White) = Two-Hand Melee Damage (14)
- Wiring (Green/Yellow) + Newsfilter Module = Two-Hand Melee Damage (14)
- Wiring (Grey/White) + Newsfilter Module = Two-Hand Melee Damage (14)
- Newsfilter Module + Wiring (Grey/Yellow) = Two-Hand Melee Damage (14)
- Wiring (Lime/White) + Newsfilter Module = Two-Hand Melee Damage (14)
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