Junk Combos
- unidentified bones + Medical Device (White) = Toughness Boost (1)
- Unidentified Chemicals + Medical Device (White) = Toughness Boost (1)
- Unpowered Installation Repair Device + Medical Device (White) = Power Systems Experimentation (4)
- Medical Device (White) + Unpowered Memory Encryptor = Toughness Boost (1)
- Unpowered Survey Pad + Medical Device (White) = Polearm Critical Chance (10)
- Untuned Circuit + Medical Device (White) = Clothing Experimentation (4)
- Used ID Chip + Medical Device (White) = Rifle Action Cost (10)
- Used Ledger + Medical Device (White) = Toughness Boost (1)
- Used Notebook + Medical Device (White) = One-Hand Melee Action Cost (10)
- Medical Device (White) + Used Vidscreen = Defense General (1)
- Used Wiring + Medical Device (White) = Defense General (1)
- Vocabulator + Medical Device (White) = Rifle Speed (2)
- Medical Device (White) + Weak Copper Battery = Toughness Boost (1)
- Weapon Scope + Medical Device (White) = Defense General (1)
- Wiped Software Module + Medical Device (White) = Defense General (1)
- Wire Element + Medical Device (White) = Toughness Boost (1)
- Medical Device (White) + Wiring (Blue/White) V1 = Defense General (1)
- Wiring (Blue/White) V2 + Medical Device (White) = Two Handed Lightsaber Accuracy (10)
- Medical Device (White) + Wiring (Blue/Yellow) = Two Handed Lightsaber Accuracy (10)
- Wiring (Cyan/White) + Medical Device (White) = Two Handed Lightsaber Accuracy (10)
- Medical Device (White) + Wiring (Green/White) = Two Handed Lightsaber Accuracy (10)
- Wiring (Green/Yellow) + Medical Device (White) = Two Handed Lightsaber Accuracy (10)
- Wiring (Grey/White) + Medical Device (White) = Two Handed Lightsaber Accuracy (10)
- Wiring (Grey/Yellow) + Medical Device (White) = Two Handed Lightsaber Accuracy (10)
- Wiring (Lime/White) + Medical Device (White) = Two Handed Lightsaber Accuracy (10)
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