Junk Combos
- Unidentified Chemicals + Mark II Vocabulation Module = Defense General (1)
- Unpowered Installation Repair Device + Mark II Vocabulation Module = Melee General (1)
- Mark II Vocabulation Module + Unpowered Memory Encryptor = Engine Assembly (3)
- Mark II Vocabulation Module + Unpowered Survey Pad = Incubation Time Reduction (3)
- Untuned Circuit + Mark II Vocabulation Module = Chassis Experimentation (4)
- Mark II Vocabulation Module + Used ID Chip = Toughness Boost (1)
- Used Ledger + Mark II Vocabulation Module = Opportune Chance (1)
- Used Notebook + Mark II Vocabulation Module = Unarmed Critical Chance (10)
- Mark II Vocabulation Module + Used Vidscreen = Melee General (1)
- Used Wiring + Mark II Vocabulation Module = Pistol Damage (14)
- Vocabulator + Mark II Vocabulation Module = Two-handed Melee Accuracy (2)
- Mark II Vocabulation Module + Weak Copper Battery = Opportune Chance (1)
- Mark II Vocabulation Module + Weapon Scope = Toughness Boost (1)
- Wiped Software Module + Mark II Vocabulation Module = Pistol Accuracy (2)
- Wire Element + Mark II Vocabulation Module = Opportune Chance (1)
- Mark II Vocabulation Module + Wiring (Blue/White) V1 = Pistol Damage (14)
- Wiring (Blue/White) V2 + Mark II Vocabulation Module = Endurance Boost (1)
- Mark II Vocabulation Module + Wiring (Blue/Yellow) = Endurance Boost (1)
- Wiring (Cyan/White) + Mark II Vocabulation Module = Endurance Boost (1)
- Mark II Vocabulation Module + Wiring (Green/White) = Endurance Boost (1)
- Wiring (Green/Yellow) + Mark II Vocabulation Module = Endurance Boost (1)
- Wiring (Grey/White) + Mark II Vocabulation Module = Endurance Boost (1)
- Mark II Vocabulation Module + Wiring (Grey/Yellow) = Endurance Boost (1)
- Wiring (Lime/White) + Mark II Vocabulation Module = Endurance Boost (1)
- Wiring (Orange/White) + Mark II Vocabulation Module = Endurance Boost (1)
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