Junk Combos
- Unidentified Chemicals + Locomotor = Disease Resistance (4)
- Unpowered Installation Repair Device + Locomotor = Ranged General (1)
- Locomotor + Unpowered Memory Encryptor = Ranged General (1)
- Locomotor + Unpowered Survey Pad = Intimidation (8)
- Untuned Circuit + Locomotor = Cybernetic Experimentation (4)
- Locomotor + Used ID Chip = Bleeding Absorption (4)
- Used Ledger + Locomotor = Ranged General (1)
- Used Notebook + Locomotor = Two-Hand Melee Critical Chance (10)
- Locomotor + Used Vidscreen = Ranged General (1)
- Used Wiring + Locomotor = Cybernetic Assembly (3)
- Vocabulator + Locomotor = Ranged General (1)
- Locomotor + Weak Copper Battery = Clothing Assembly (3)
- Locomotor + Weapon Scope = Rifle Accuracy (2)
- Wiped Software Module + Locomotor = Ranged General (1)
- Wire Element + Locomotor = Ranged General (1)
- Locomotor + Wiring (Blue/White) V1 = Cybernetic Assembly (3)
- Wiring (Blue/White) V2 + Locomotor = Ranged General (1)
- Locomotor + Wiring (Blue/Yellow) = Ranged General (1)
- Wiring (Cyan/White) + Locomotor = Ranged General (1)
- Locomotor + Wiring (Green/White) = Ranged General (1)
- Wiring (Green/Yellow) + Locomotor = Ranged General (1)
- Wiring (Grey/White) + Locomotor = Ranged General (1)
- Locomotor + Wiring (Grey/Yellow) = Ranged General (1)
- Wiring (Lime/White) + Locomotor = Ranged General (1)
- Wiring (Orange/White) + Locomotor = Ranged General (1)
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