Junk Combos
- Unidentified Chemicals + Impulse Detector (w/dish antenna) = Toughness Boost (1)
- Impulse Detector (w/dish antenna) + Unpowered Installation Repair Device = Opportune Chance (1)
- Impulse Detector (w/dish antenna) + Unpowered Memory Encryptor = Toughness Boost (1)
- Impulse Detector (w/dish antenna) + Unpowered Survey Pad = Ranged General (1)
- Impulse Detector (w/dish antenna) + Untuned Circuit = Ranged General (1)
- Impulse Detector (w/dish antenna) + Used ID Chip = Defense General (1)
- Used Ledger + Impulse Detector (w/dish antenna) = Cybernetic Experimentation (4)
- Used Notebook + Impulse Detector (w/dish antenna) = Melee General (1)
- Impulse Detector (w/dish antenna) + Used Vidscreen = Opportune Chance (1)
- Used Wiring + Impulse Detector (w/dish antenna) = Opportune Chance (1)
- Impulse Detector (w/dish antenna) + Vocabulator = Endurance Boost (1)
- Impulse Detector (w/dish antenna) + Weak Copper Battery = Melee General (1)
- Impulse Detector (w/dish antenna) + Weapon Scope = Defense General (1)
- Wiped Software Module + Impulse Detector (w/dish antenna) = Opportune Chance (1)
- Wire Element + Impulse Detector (w/dish antenna) = Clothing Assembly (3)
- Impulse Detector (w/dish antenna) + Wiring (Blue/White) V1 = Opportune Chance (1)
- Wiring (Blue/White) V2 + Impulse Detector (w/dish antenna) = Force Power Max (2)
- Impulse Detector (w/dish antenna) + Wiring (Blue/Yellow) = Force Power Max (2)
- Wiring (Cyan/White) + Impulse Detector (w/dish antenna) = Force Power Max (2)
- Impulse Detector (w/dish antenna) + Wiring (Green/White) = Force Power Max (2)
- Wiring (Green/Yellow) + Impulse Detector (w/dish antenna) = Force Power Max (2)
- Wiring (Grey/White) + Impulse Detector (w/dish antenna) = Force Power Max (2)
- Impulse Detector (w/dish antenna) + Wiring (Grey/Yellow) = Force Power Max (2)
- Wiring (Lime/White) + Impulse Detector (w/dish antenna) = Force Power Max (2)
- Impulse Detector (w/dish antenna) + Wiring (Orange/White) = Force Power Max (2)
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