Junk Combos
- Unidentified Chemicals + Impulse Detector (flat) = Ranged General (1)
- Unpowered Installation Repair Device + Impulse Detector (flat) = Ranged General (1)
- Impulse Detector (flat) + Unpowered Memory Encryptor = Ranged General (1)
- Unpowered Survey Pad + Impulse Detector (flat) = Thrown Weapon Speed (2)
- Untuned Circuit + Impulse Detector (flat) = Ranged General (1)
- Used ID Chip + Impulse Detector (flat) = Ranged General (1)
- Used Ledger + Impulse Detector (flat) = Ranged General (1)
- Used Notebook + Impulse Detector (flat) = Ranged General (1)
- Impulse Detector (flat) + Used Vidscreen = One-Hand Lightsaber Damage (14)
- Used Wiring + Impulse Detector (flat) = Ranged General (1)
- Vocabulator + Impulse Detector (flat) = Poison Resistance (4)
- Weak Copper Battery + Impulse Detector (flat) = Ranged General (1)
- Weapon Scope + Impulse Detector (flat) = Fire Resistance (4)
- Wiped Software Module + Impulse Detector (flat) = Two-Hand Melee Action Cost (10)
- Wire Element + Impulse Detector (flat) = Polearm Damage (14)
- Wiring (Blue/White) V1 + Impulse Detector (flat) = Ranged General (1)
- Wiring (Blue/White) V2 + Impulse Detector (flat) = Ranged General (1)
- Impulse Detector (flat) + Wiring (Blue/Yellow) = Ranged General (1)
- Wiring (Cyan/White) + Impulse Detector (flat) = Ranged General (1)
- Impulse Detector (flat) + Wiring (Green/White) = Ranged General (1)
- Wiring (Green/Yellow) + Impulse Detector (flat) = Ranged General (1)
- Wiring (Grey/White) + Impulse Detector (flat) = Ranged General (1)
- Wiring (Grey/Yellow) + Impulse Detector (flat) = Ranged General (1)
- Wiring (Lime/White) + Impulse Detector (flat) = Ranged General (1)
- Wiring (Orange/White) + Impulse Detector (flat) = Ranged General (1)
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