Junk Combos
- Unidentified Chemicals + Hyperdrive Unit = Clothing Experimentation (4)
- Unpowered Installation Repair Device + Hyperdrive Unit = Endurance Boost (1)
- Hyperdrive Unit + Unpowered Memory Encryptor = Ranged General (1)
- Unpowered Survey Pad + Hyperdrive Unit = Ranged General (1)
- Untuned Circuit + Hyperdrive Unit = Ranged General (1)
- Used ID Chip + Hyperdrive Unit = Ranged General (1)
- Used Ledger + Hyperdrive Unit = Endurance Boost (1)
- Used Notebook + Hyperdrive Unit = Engine Experimentation (4)
- Hyperdrive Unit + Used Vidscreen = Endurance Boost (1)
- Used Wiring + Hyperdrive Unit = Endurance Boost (1)
- Vocabulator + Hyperdrive Unit = Endurance Boost (1)
- Weak Copper Battery + Hyperdrive Unit = Endurance Boost (1)
- Weapon Scope + Hyperdrive Unit = Ranged General (1)
- Wiped Software Module + Hyperdrive Unit = Endurance Boost (1)
- Wire Element + Hyperdrive Unit = Endurance Boost (1)
- Wiring (Blue/White) V1 + Hyperdrive Unit = Endurance Boost (1)
- Wiring (Blue/White) V2 + Hyperdrive Unit = Unarmed Action Cost (10)
- Hyperdrive Unit + Wiring (Blue/Yellow) = Unarmed Action Cost (10)
- Wiring (Cyan/White) + Hyperdrive Unit = Unarmed Action Cost (10)
- Hyperdrive Unit + Wiring (Green/White) = Unarmed Action Cost (10)
- Wiring (Green/Yellow) + Hyperdrive Unit = Unarmed Action Cost (10)
- Wiring (Grey/White) + Hyperdrive Unit = Unarmed Action Cost (10)
- Wiring (Grey/Yellow) + Hyperdrive Unit = Unarmed Action Cost (10)
- Wiring (Lime/White) + Hyperdrive Unit = Unarmed Action Cost (10)
- Wiring (Orange/White) + Hyperdrive Unit = Unarmed Action Cost (10)
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