Junk Combos
- Unidentified Chemicals + Frequency Jamming Wired = Toughness Boost (1)
- Unpowered Installation Repair Device + Frequency Jamming Wired = Opportune Chance (1)
- Unpowered Memory Encryptor + Frequency Jamming Wired = Toughness Boost (1)
- Unpowered Survey Pad + Frequency Jamming Wired = Ranged General (1)
- Untuned Circuit + Frequency Jamming Wired = Medical Combat Speed (6)
- Used ID Chip + Frequency Jamming Wired = Defense General (1)
- Used Ledger + Frequency Jamming Wired = Melee General (1)
- Used Notebook + Frequency Jamming Wired = Melee General (1)
- Used Vidscreen + Frequency Jamming Wired = Opportune Chance (1)
- Used Wiring + Frequency Jamming Wired = Opportune Chance (1)
- Vocabulator + Frequency Jamming Wired = Endurance Boost (1)
- Weak Copper Battery + Frequency Jamming Wired = Melee General (1)
- Weapon Scope + Frequency Jamming Wired = Defense General (1)
- Wiped Software Module + Frequency Jamming Wired = Opportune Chance (1)
- Wire Element + Frequency Jamming Wired = Melee General (1)
- Wiring (Blue/White) V1 + Frequency Jamming Wired = Opportune Chance (1)
- Wiring (Blue/White) V2 + Frequency Jamming Wired = Bleeding Resistance (4)
- Wiring (Blue/Yellow) + Frequency Jamming Wired = Bleeding Resistance (4)
- Wiring (Cyan/White) + Frequency Jamming Wired = Bleeding Resistance (4)
- Wiring (Green/White) + Frequency Jamming Wired = Bleeding Resistance (4)
- Wiring (Green/Yellow) + Frequency Jamming Wired = Bleeding Resistance (4)
- Wiring (Grey/White) + Frequency Jamming Wired = Bleeding Resistance (4)
- Wiring (Grey/Yellow) + Frequency Jamming Wired = Bleeding Resistance (4)
- Wiring (Lime/White) + Frequency Jamming Wired = Bleeding Resistance (4)
- Wiring (Orange/White) + Frequency Jamming Wired = Bleeding Resistance (4)
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