Junk Combos
- Unidentified Chemicals + Emergency Reactivator = Defense General (1)
- Emergency Reactivator + Unpowered Installation Repair Device = Melee General (1)
- Emergency Reactivator + Unpowered Memory Encryptor = Defense General (1)
- Emergency Reactivator + Unpowered Survey Pad = Ranged General (1)
- Emergency Reactivator + Untuned Circuit = Ranged General (1)
- Emergency Reactivator + Used ID Chip = Weapon Assembly (3)
- Emergency Reactivator + Used Ledger = Opportune Chance (1)
- Used Notebook + Emergency Reactivator = Opportune Chance (1)
- Emergency Reactivator + Used Vidscreen = Melee General (1)
- Used Wiring + Emergency Reactivator = Melee General (1)
- Emergency Reactivator + Vocabulator = Endurance Boost (1)
- Emergency Reactivator + Weak Copper Battery = Opportune Chance (1)
- Emergency Reactivator + Weapon Scope = Cybernetic Experimentation (4)
- Wiped Software Module + Emergency Reactivator = Melee General (1)
- Emergency Reactivator + Wire Element = Opportune Chance (1)
- Emergency Reactivator + Wiring (Blue/White) V1 = Melee General (1)
- Wiring (Blue/White) V2 + Emergency Reactivator = Endurance Boost (1)
- Emergency Reactivator + Wiring (Blue/Yellow) = Endurance Boost (1)
- Wiring (Cyan/White) + Emergency Reactivator = Endurance Boost (1)
- Emergency Reactivator + Wiring (Green/White) = Endurance Boost (1)
- Wiring (Green/Yellow) + Emergency Reactivator = Endurance Boost (1)
- Wiring (Grey/White) + Emergency Reactivator = Endurance Boost (1)
- Emergency Reactivator + Wiring (Grey/Yellow) = Endurance Boost (1)
- Wiring (Lime/White) + Emergency Reactivator = Endurance Boost (1)
- Emergency Reactivator + Wiring (Orange/White) = Endurance Boost (1)
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