Junk Combos
- unidentified bones + Damaged Transceiver = Ranged General (1)
- Unidentified Chemicals + Damaged Transceiver = Ranged General (1)
- Unpowered Installation Repair Device + Damaged Transceiver = Ranged General (1)
- Damaged Transceiver + Unpowered Memory Encryptor = Ranged General (1)
- Damaged Transceiver + Unpowered Survey Pad = Thrown Weapon Speed (2)
- Untuned Circuit + Damaged Transceiver = Ranged General (1)
- Damaged Transceiver + Used ID Chip = Ranged General (1)
- Used Ledger + Damaged Transceiver = Ranged General (1)
- Used Notebook + Damaged Transceiver = Ranged General (1)
- Damaged Transceiver + Used Vidscreen = One-Hand Lightsaber Damage (14)
- Used Wiring + Damaged Transceiver = Ranged General (1)
- Vocabulator + Damaged Transceiver = Poison Resistance (4)
- Damaged Transceiver + Weak Copper Battery = Ranged General (1)
- Weapon Scope + Damaged Transceiver = Fire Resistance (4)
- Wiped Software Module + Damaged Transceiver = Two-Hand Melee Action Cost (10)
- Wire Element + Damaged Transceiver = Polearm Damage (14)
- Damaged Transceiver + Wiring (Blue/White) V1 = Ranged General (1)
- Wiring (Blue/White) V2 + Damaged Transceiver = Ranged General (1)
- Damaged Transceiver + Wiring (Blue/Yellow) = Ranged General (1)
- Wiring (Cyan/White) + Damaged Transceiver = Ranged General (1)
- Damaged Transceiver + Wiring (Green/White) = Ranged General (1)
- Wiring (Green/Yellow) + Damaged Transceiver = Ranged General (1)
- Wiring (Grey/White) + Damaged Transceiver = Ranged General (1)
- Damaged Transceiver + Wiring (Grey/Yellow) = Ranged General (1)
- Wiring (Lime/White) + Damaged Transceiver = Ranged General (1)
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