Junk Combos
- unidentified bones + Chassis Blueprints = Cybernetic Experimentation (4)
- Unidentified Chemicals + Chassis Blueprints = Toughness Boost (1)
- Unpowered Installation Repair Device + Chassis Blueprints = Opportune Chance (1)
- Unpowered Memory Encryptor + Chassis Blueprints = Toughness Boost (1)
- Unpowered Survey Pad + Chassis Blueprints = Artisan Assembly (3)
- Untuned Circuit + Chassis Blueprints = Ranged General (1)
- Used ID Chip + Chassis Blueprints = Defense General (1)
- Used Ledger + Chassis Blueprints = Melee General (1)
- Used Notebook + Chassis Blueprints = Melee General (1)
- Used Vidscreen + Chassis Blueprints = Opportune Chance (1)
- Used Wiring + Chassis Blueprints = Opportune Chance (1)
- Vocabulator + Chassis Blueprints = Endurance Boost (1)
- Weak Copper Battery + Chassis Blueprints = Melee General (1)
- Weapon Scope + Chassis Blueprints = Defense Vs. Stun (2)
- Wiped Software Module + Chassis Blueprints = Opportune Chance (1)
- Wire Element + Chassis Blueprints = Droid Assembly (3)
- Wiring (Blue/White) V1 + Chassis Blueprints = Opportune Chance (1)
- Wiring (Blue/White) V2 + Chassis Blueprints = Two-Hand Melee Damage (14)
- Wiring (Blue/Yellow) + Chassis Blueprints = Two-Hand Melee Damage (14)
- Wiring (Cyan/White) + Chassis Blueprints = Two-Hand Melee Damage (14)
- Wiring (Green/White) + Chassis Blueprints = Two-Hand Melee Damage (14)
- Wiring (Green/Yellow) + Chassis Blueprints = Two-Hand Melee Damage (14)
- Wiring (Grey/White) + Chassis Blueprints = Two-Hand Melee Damage (14)
- Wiring (Grey/Yellow) + Chassis Blueprints = Two-Hand Melee Damage (14)
- Wiring (Lime/White) + Chassis Blueprints = Two-Hand Melee Damage (14)
Advertisement